unity-input

unity-input is a skill for Claude Code, Codex from Nice-Wolf-Studio/unity-claude-skills. It costs 69 tokens per session (3,754 once invoked), scanned A, original, MIT.

A guide to Unity’s newer system for handling keyboard, mouse, gamepad, touch, and XR controls. It organizes controls around named actions, such as jump or fire, instead of tying game code directly to individual keys or devices.

In plain words
What is it for?
Use it to install and configure Unity’s Input System, create input actions and action maps, connect PlayerInput, support multiple devices, and debug controls.
Why use it?
It makes the same game actions work across different devices and supports device-specific control schemes, local multiplayer, and runtime key or button changes.

Skill for Claude CodeCodex

Part of the unity plugin — 35 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/nice-wolf-studio/unity-claude-skills/unity-input
Any agent
npx skills add Nice-Wolf-Studio/unity-claude-skills --skill unity-input
Clone the repo
git clone --depth 1 https://github.com/Nice-Wolf-Studio/unity-claude-skills

Made for: Claude Code, Codex.

Or install unity, the plugin that ships this one along with the rest of its 35 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-input

README.md
[![agentmods](https://agentmods.dev/badge/skills/nice-wolf-studio/unity-claude-skills/unity-input.svg)](https://agentmods.dev/skills/nice-wolf-studio/unity-claude-skills/unity-input)
Your own site
<a href="https://agentmods.dev/skills/nice-wolf-studio/unity-claude-skills/unity-input"><img src="https://agentmods.dev/badge/skills/nice-wolf-studio/unity-claude-skills/unity-input.svg" alt="Measured on agentmods" height="20"></a>
Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,754 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00069 $0.03754
Opus 5 $0.00034 $0.01877
Sonnet 5 $0.00014 $0.00751
Haiku 4.5 $0.00007 $0.00375

Measured 4d ago against content hash 9d9791c2dfae, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-input scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/unity-input/SKILL.md · 468 lines

How it starts

The opening of the file, as written. The whole thing — 468 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Input System

Input System Overview: New vs Legacy

Unity provides two input systems:

Feature New Input System (Recommended) Legacy Input Manager
Package com.unity.inputsystem (v1.19.0 for Unity 6.3) Built-in (UnityEngine.Input)
Architecture Action-based, event-driven Polling-based
Device Support Gamepad, keyboard, mouse, touch, XR, custom Keyboard, mouse, joystick
Multiplayer Built-in local multiplayer via PlayerInput Manual implementation
Rebinding Runtime rebinding support Not supported
Cross-platform Control Schemes per device type Manual per-platform code

The new Input System is a package installed via Package Manager. It replaces the legacy Input.GetKey/Input.GetAxis API with an action-based model that separates input purpose from device controls.

Namespace: UnityEngine.InputSystem

Quick Start Setup

1. Install the Package

Install via Window > Package Manager > Unity Registry > Input System.

2. Create Default Project-Wide Actions

Go to Edit > Project Settings > Input System Package > Input Actions and click "Create and assign a default project-wide Action Asset".

This creates default Action Maps:

  • Player: Move, Look, Jump, Attack
  • UI: Navigate, Submit, Cancel

Each action includes bindings for keyboard, gamepad, XR controllers, and touchscreen.

3. Read Input in a Script

using UnityEngine;
using UnityEngine.InputSystem;

public class PlayerController : MonoBehaviour
{
    InputAction moveAction;
    InputAction jumpAction;

    void Start()
    {
        moveAction = InputSystem.actions.FindAction("Move");
        jumpAction = InputSystem.actions.FindAction("Jump");
    }

    void Update()
    {
        Vector2 moveValue = moveAction.ReadValue<Vector2>();
        transform.Translate(new Vector3(moveValue.x, 0, moveValue.y) * Time.deltaTime * 5f);

        if (jumpAction.IsPressed())
        {
            // Jump logic
        }
    }
}

Read the full file on GitHub · 468 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 468 lines · 69 tokens per session scan A 9d9791c2dfae

Subscribe to this mod's changes

unity-input is a skill published in the GitHub repository Nice-Wolf-Studio/unity-claude-skills (30 stars, last pushed 1mo ago), licensed MIT. It adds 69 tokens to every session and 3,754 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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