game-asset-generator

game-asset-generator is a skill for Claude Code from notque/vexjoy-agent. It costs 32 tokens per session (2,749 once invoked), scanned A, original, MIT.

A tool for making game assets such as pixel-art sprites, tile art, textures, images, 3D models, and environments. It can also find free pre-made assets and add them to a game.

In plain words
What is it for?
Use it to create sprites, tilesets, concept art, textures, 3D models, or world backgrounds for browser games and other game projects.
Why use it?
It gives game projects a defined process for choosing the right asset method and connecting the result to the project.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter.

Good fit Use it to create sprites, tilesets, concept art, textures, 3D models, or world backgrounds for browser games and other game projects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/notque/vexjoy-agent/game-asset-generator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add notque/vexjoy-agent --skill game-asset-generator
Clone the repo
git clone --depth 1 https://github.com/notque/vexjoy-agent

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-asset-generator

README.md
[![agentmods](https://agentmods.dev/badge/skills/notque/vexjoy-agent/game-asset-generator/github.svg)](https://agentmods.dev/skills/notque/vexjoy-agent/game-asset-generator)
Your own site
<a href="https://agentmods.dev/skills/notque/vexjoy-agent/game-asset-generator"><img src="https://agentmods.dev/badge/skills/notque/vexjoy-agent/game-asset-generator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-asset-generator

Your own site · 80×15
<a href="https://agentmods.dev/skills/notque/vexjoy-agent/game-asset-generator"><img src="https://agentmods.dev/badge/skills/notque/vexjoy-agent/game-asset-generator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,749 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Privilege Escalation · line 81
    Code accesses credential files (SSH keys, AWS credentials, etc.). This could indicate credential theft attempts.
    Fix: Remove references to credential paths. Use environment variables or secrets managers. For docs, use placeholder paths (e.g., /path/to/config). Never load .env or token files in production code paths.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.02749
Opus 5 $0.00016 $0.01375
Sonnet 5 $0.00006 $0.00550
Haiku 4.5 $0.00003 $0.00275

Measured 8d ago against content hash d75734dcae85, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

game-asset-generator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/fal_queue_image_run.py, scripts/meshy-generate.mjs, scripts/optimize-glb.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game/game-asset-generator/SKILL.md · 223 lines

How it starts

The opening of the file, as written. The whole thing — 223 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Asset Generator Skill

Overview

This skill generates game-ready assets (3D models, Gaussian Splat environments, 2D sprites, images/textures) using AI APIs and free asset sources. It follows a three-phase workflow: DETECT the asset type -> GENERATE via the appropriate API or source -> INTEGRATE into the game. Only the relevant reference is loaded per task -- do not load all references upfront.

Scope: Use for AI-generated 3D models, world environments, pixel art sprites, concept art, textures, and sourcing free pre-built assets. Keep game engine scripting, physics, game loop logic, and shader authoring in threejs-builder after asset generation.


Phase 1: DETECT

Goal: Identify the asset type from the request and load the single corresponding reference.

Step 1: Classify the request

Signal in request Asset Type Reference to load
"3D model", "character model", "generate model", GLB, mesh, rig, animate, humanoid 3D Model references/meshyai.md
"environment", "world", "scene background", "gaussian splat", "splat", volumetric Environment references/worldlabs.md
"sprite", "pixel art", "2D character", "tile", "tileset", canvas sprite 2D Sprite references/pixel-art-sprites.md
"image", "texture", "concept art", "icon", "generate image", chroma key Image / Texture references/fal-ai-image.md
No API key available, "free asset", "find model", "download asset", generation failed Existing Assets references/asset-sources.md

If the request is ambiguous between 3D Model and Image, ask: "Do you need a 3D mesh (GLB file for a Three.js scene) or a 2D image/texture?"

Step 2: Check API key availability

Before calling any paid API, verify the required key exists:

grep -E "MESHY_API_KEY|WLT_API_KEY|FAL_KEY" ~/.env 2>/dev/null

If the required key is missing, the fallback chain applies -- load references/asset-sources.md alongside the primary reference.

Read the full file on GitHub · 223 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 223 lines · 32 tokens per session scan A d75734dcae85

Subscribe to this mod's changes

game-asset-generator is a skill published in the GitHub repository notque/vexjoy-agent (419 stars, last pushed 2d ago), licensed MIT. It adds 32 tokens to every session and 2,749 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.