NVIDIA NuRec Skills is a set of agent instructions for running neural reconstruction and rendering workflows in NVIDIA Omniverse NuRec. It targets autonomous-vehicle and robotics simulation, guiding agents across the public containers, repositories, and artifacts that make up the NuRec stack.
Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/NVIDIA/nurec-skillsnpx agentmods add skills/nvidia/nurec-skills/asset-harvesterWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nvidia/nurec-skills/asset-harvester)<a href="https://agentmods.dev/skills/nvidia/nurec-skills/asset-harvester"><img src="https://agentmods.dev/badge/skills/nvidia/nurec-skills/asset-harvester/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/nvidia/nurec-skills/asset-harvester"><img src="https://agentmods.dev/badge/skills/nvidia/nurec-skills/asset-harvester.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to high
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- high Privilege Escalation · line 114 Code accesses credential files (SSH keys, AWS credentials, etc.). This could indicate credential theft attempts.Fix: Remove references to credential paths. Use environment variables or secrets managers. For docs, use placeholder paths (e.g., /path/to/config). Never load .env or token files in production code paths.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00093 | $0.03522 |
| Opus 5 | $0.00046 | $0.01761 |
| Sonnet 5 | $0.00019 | $0.00704 |
| Haiku 4.5 | $0.00009 | $0.00352 |
Grade A, and why
asset-harvester scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 298 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Asset Harvester
Purpose
Install and drive NVIDIA Asset Harvester to extract per-object 3D
Gaussian Splat assets from sparse autonomous-vehicle (AV) object
observations — either a multi-view crop pulled from an NCore V4
driving log or a single masked image. The output is a
simulation-ready gaussians.ply plus optional metadata.yaml that
NVIDIA Omniverse NuRec can ingest as an external asset. Apache-2.0
upstream code lives at https://github.com/NVIDIA/asset-harvester.
When to Use / When NOT to Use
Use this skill when:
- The user has AV clips or masked single images and wants per-object 3D assets via the SparseViewDiT + TokenGS pipeline.
- The user has NCore V4 driving-log clips and wants per-track 3D assets for simulation.
- The user asks about
SparseViewDiT,TokenGS, or wants to reproduce the Asset Harvester paper / HF Space demo locally. - The user wants
.plyGaussians +metadata.yamlsuitable for NVIDIA Omniverse NuRec object insertion.
Do NOT use this skill when:
- The user wants a full-scene reconstruction (use the
nreskill). - The user has no per-object masks or AV-style object crops.
- The user wants text-to-3D, indoor scans, or non-AV imagery — out of distribution.
- The user wants to ingest raw sensor data into NCore V4 (use the
ncoreskill first). - The user wants to re-train SparseViewDiT or TokenGS — this skill is install + inference only.
- The user just wants the no-install demo: point them at https://huggingface.co/spaces/nvidia/asset-harvester.
Background
Open-source (Apache-2.0) image-to-3D pipeline pairing SparseViewDiT (multiview diffusion, 16 consistent views) with TokenGS (feed-forward Gaussian lifting):
NCore V4 clip ──► NCore parsing ──► SparseViewDiT (16-view diffusion)
──► TokenGS lifting ──► gaussians.ply
──► (optional) metadata.yaml for NuRec object insertion
Single HF repo nvidia/asset-harvester ships four checkpoints:
AH_object_seg_jit.pt (AV-object Mask2Former),
AH_multiview_diffusion.safetensors (SparseViewDiT),
AH_camera_estimator.safetensors (camera pose, used when calibration
is absent), and AH_tokengs_lifting.safetensors (TokenGS).
What ships with it
10 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- BENCHMARK.md 2.5 KB
- evals/evals.json 4.9 KB
- references/cli-reference.md 5.2 KB
- references/end-to-end-ncore.md 4.9 KB
- references/installation.md 2.7 KB
- references/troubleshooting.md 3.7 KB
- references/workflows.md 4.4 KB
- scripts/validate_setup.py 5.8 KB runs code
- skill-card.md 3.3 KB
- skill.oms.sig 5.7 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 298 lines · 93 tokens per session scan A 0c6b386f0315
asset-harvester is a skill published in the GitHub repository NVIDIA/nurec-skills (38 stars, last pushed 8d ago), licensed Apache-2.0. It adds 93 tokens to every session and 3,522 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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