Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add omnilink-tech/omnisim --skill omnisim-world-buildergit clone --depth 1 https://github.com/omnilink-tech/omnisimWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/omnilink-tech/omnisim/omnisim-world-builder)<a href="https://agentmods.dev/skills/omnilink-tech/omnisim/omnisim-world-builder"><img src="https://agentmods.dev/badge/skills/omnilink-tech/omnisim/omnisim-world-builder/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/omnilink-tech/omnisim/omnisim-world-builder"><img src="https://agentmods.dev/badge/skills/omnilink-tech/omnisim/omnisim-world-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00053 | $0.00477 |
| Opus 5.5 | $0.00021 | $0.00191 |
| Sonnet 5.5 | $0.00011 | $0.00095 |
| Haiku 4.5 | $0.00005 | $0.00048 |
Grade A, and why
omnisim-world-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
OmniSim World Builder
Use the omnisim MCP server as the live control surface. It proxies a local
OmniSim World Harness and does not send simulation data to OmniLink.
Start from measured state
Call harness_status first. If it is unreachable, tell the user to run:
python -m omnisim harness
The omnisim-mcp command must also be installed or available from the
packages/omnisim-mcp source package. Do not invent scene state while the
harness is unavailable.
Author and verify a world
- Inspect the requested world and related controller files before editing.
- Use
.omniworldfor new OmniSim worlds. Existing.wbtworlds remain readable, but do not give new files the legacy extension. - Call
load_worldwithlight: true. After an edit, call it again: the tool safely live-applies proven root-DEF pose changes and automatically reloads structural edits. Useforce_reloadonly when a controller restart or full reparse is intentional. - Verify placement with
get_scene_treeorget_scene_node, using geometric bounds when framing or spatial relationships matter. - Use
frameto aim at a DEF instead of guessing camera coordinates. Confirm framing withvisible, then capture ascreenshotwhen visual evidence is useful. - Step the simulation only as far as the requested behavior requires. Inspect
get_events,get_diagnostics, robot joints, and contacts for numeric evidence. A clean screenshot alone does not prove the physics is correct.
Report honestly
Distinguish a world that loaded from a behavior that was physically verified. Name the check you performed and any remaining limitation. In particular, do not describe OmniSim's weight-bearing G1 walk as free-standing, and do not make sim-to-real claims without physical-robot evidence.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 47 lines · 53 tokens per session scan A 0371f2c6d29d
omnisim-world-builder is a skill published in the GitHub repository omnilink-tech/omnisim (191 stars, last pushed yesterday), licensed Apache-2.0. It adds 53 tokens to every session and 477 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
omnisim-world-builder compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| omnisim-world-builderomnilink-tech/omnisim | Skill | 191 | yesterday | Apache-2.0 | A | 53 | Codex |
| flotherm-simsvd-ai-lab/sim-cli | Skill | 247 | 10d ago | Apache-2.0 | A | 81 | Claude Code, Codex |
| neuroskill-bciNousResearch/hermes-agent | Skill | 261k | today | MIT | A | 18 | Claude Code, Codex |
| ruview-applicationsruvnet/RuView | Skill | 103k | today | MIT | A | 79 | Claude Code |
| lab-hardware-cadK-Dense-AI/scientific-agent-skills | Skill | 56k | 4d ago | MIT | A | 108 | Claude Code |
| pylabrobotK-Dense-AI/scientific-agent-skills | Skill | 56k | 4d ago | MIT | A | 49 | Claude Code |
| pybammK-Dense-AI/scientific-agent-skills | Skill | 56k | 4d ago | MIT | A | 70 | Claude Code, Codex |