fairygui-editor

fairygui-editor is a skill for Claude Code, Codex from OpenFairyGUI/FairyGUI-Skills. It costs 58 tokens per session (659 once invoked), scanned A, original, MIT.

A set of working guidelines for building projects in FairyGUI Editor, a tool for designing user interfaces for games and applications. It covers how editor projects are organized and how their designs are prepared for different runtimes.

In plain words
What is it for?
Use it when creating FairyGUI packages and components, setting up layouts and states, configuring publishing and generated code, writing editor plugins, or troubleshooting previews and publish errors.
Why use it?
It helps developers choose suitable editor objects, organize interface states, and avoid problems caused by mismatched publishing or runtime settings. The advice changes depending on whether the project targets Unity, Cocos Creator, LayaAir, ThreeJS, or another SDK.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the fairygui-skills plugin — 2 skills shipped together

Good fit Use it when creating FairyGUI packages and components, setting up layouts and states, configuring publishing and generated code, writing editor plugins, or troubleshooting previews and publish errors.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/openfairygui/fairygui-skills/fairygui-editor
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OpenFairyGUI/FairyGUI-Skills --skill fairygui-editor
Clone the repo
git clone --depth 1 https://github.com/OpenFairyGUI/FairyGUI-Skills

Made for: Claude Code, Codex.

Or install fairygui-skills, the plugin that ships this one along with the rest of its 2 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fairygui-editor

README.md
[![agentmods](https://agentmods.dev/badge/skills/openfairygui/fairygui-skills/fairygui-editor/github.svg)](https://agentmods.dev/skills/openfairygui/fairygui-skills/fairygui-editor)
Your own site
<a href="https://agentmods.dev/skills/openfairygui/fairygui-skills/fairygui-editor"><img src="https://agentmods.dev/badge/skills/openfairygui/fairygui-skills/fairygui-editor/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for fairygui-editor

Your own site · 80×15
<a href="https://agentmods.dev/skills/openfairygui/fairygui-skills/fairygui-editor"><img src="https://agentmods.dev/badge/skills/openfairygui/fairygui-skills/fairygui-editor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 659 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.00659
Opus 5 $0.00029 $0.00329
Sonnet 5 $0.00012 $0.00132
Haiku 4.5 $0.00006 $0.00066

Measured 2d ago against content hash 99b666606e31, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

fairygui-editor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/fairygui-editor/SKILL.md · 37 lines

How it starts

The opening of the file, as written. The whole thing — 37 lines — stays where its author put it; the contents beside it link to each section on GitHub.

FairyGUI Editor Skill

Maintenance status

Final edition v1.1.0 (2026-09-08). This repository is archived and no longer maintained. The references remain usable, but are not a current-version compatibility guarantee.

Use OpenFairyGUI for project SDK/CLI/MCP automation, or FairyGUI-Maker for Agent authoring and preview workflows. Their scopes do not replace all editor/runtime guidance here. Continue the requested task with available capabilities; these links do not authorize installation, connection or project mutation. Check relevant guidance against the user's actual editor/SDK and preserve discussion/review as read-only.

Workflow

  1. Identify the target editor/runtime version from project configuration and installed dependencies; ask only if a material choice cannot be inferred. Unity, Cocos Creator, LayaAir, ThreeJS and other SDKs differ.
  2. Classify the task:
    • Project/package/component authoring: read references/editor-workflows.md.
    • Business-driven UI decisions, reuse and outcome-based acceptance: read references/business-driven-ui.md.
    • Choosing which editor component or object type to use: read references/component-selection.md.
    • Controllers, gears, relations, adaptation, layout, or state organization: read references/state-and-layout.md.
    • Transitions, masks, hit testing, custom data/properties, i18n, import/export, or other advanced editor features: read references/advanced-editor-features.md.
    • Publishing, generated code, atlas, branch, CLI, or CI: read references/publish-build.md.
    • Editor plugin, custom inspector, automation script, Lua, or TypeScript plugin API: read references/plugin-automation.md.
    • Broken preview, missing resources, event/hit-test surprises, publish errors, or runtime mismatch: read references/troubleshooting.md.
  3. Prefer editor-side conventions that are stable across runtimes: package names, exported file names, component extension names, child names, controllers, relations, transitions, and publish settings.
  4. Start from user intent instead of object assembly: identify the action, state, audience, and frequency before choosing components or controllers.
  5. Treat reference files as self-contained guidance. Do not require access to a local FairyGUI source checkout.
  6. Return actionable steps: editor panels/settings first, then expected runtime impact.

Read the full file on GitHub · 37 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +8 lines · -5 tokens per session 99b666606e31
  2. 11d ago First seen · 29 lines · 63 tokens per session scan A b8598bea08f6

Subscribe to this mod's changes

fairygui-editor is a skill published in the GitHub repository OpenFairyGUI/FairyGUI-Skills (16 stars, last pushed 3d ago), licensed MIT. It adds 58 tokens to every session and 659 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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