Borrowing it
Nothing to install: this file belongs to OriginalName457/claudemon. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/OriginalName457/claudemon/main/.claude/skills/launch-claudemon/SKILL.mdgit clone --depth 1 https://github.com/OriginalName457/claudemonWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/originalname457/claudemon/launch-claudemon)<a href="https://agentmods.dev/skills/originalname457/claudemon/launch-claudemon"><img src="https://agentmods.dev/badge/skills/originalname457/claudemon/launch-claudemon.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00067 | $0.00376 |
| Opus 5 | $0.00034 | $0.00188 |
| Sonnet 5 | $0.00013 | $0.00075 |
| Haiku 4.5 | $0.00007 | $0.00038 |
Grade A, and why
launch-claudemon scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Launch Claudemon 🎮
The friendly front door: turn the user's terminal into their Claudemon handheld — the pixel game where they command a crew of specialist agents (each a real Claude Code session).
When the user wants to launch / open / activate / start Claudemon:
-
Confirm first. Ask plainly: "🎮 Launch Claudemon? This opens your handheld and turns this terminal into the game." Wait for a yes before doing anything.
-
Launch it. From the Claudemon install directory, run:
node scripts/launch.jsThis boots the local game server if it isn't already running and opens the chromeless handheld window. Tell them their handheld is opening and their crew is standing by. 🦀
-
First-run: offer a shortcut. If this looks like their first launch (the file
state/.launcheddid not exist before step 2), ask: "🖥️ Want a Claudemon shortcut on your desktop so you can open it any time?" If yes, run:node scripts/shortcut.jsand tell them where the icon landed. (To remove it later:
node scripts/shortcut.js --remove.)
Keep it warm and short — this is a delightful moment, not a setup wizard. Once launched, the user drives everything from the handheld itself (the Crew tab is their transformed terminal).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 27 lines · 67 tokens per session scan A bdb057e607c6
launch-claudemon is a skill published in the GitHub repository OriginalName457/claudemon (8 stars, last pushed 6d ago), licensed MIT. It adds 67 tokens to every session and 376 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
sdf
SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for .sdf files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review, or simulator-specific metadata. Do not use…
generate2dmap
Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas…
generate2dsprite
Generate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, match a reference or map art…
game-design-proposal-writer
将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件;不替代上游创意生成或体验诊断。.
game-concept-architect
将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。.
game-experience-density-optimizer
当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and engagement problems into rollback-ready ED experiments.