Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ourobx/agent-ebpf --skill building-gamesgit clone --depth 1 https://github.com/ourobx/agent-ebpfWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ourobx/agent-ebpf/building-games)<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/building-games"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/building-games/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/building-games"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/building-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00168 | $0.03314 |
| Opus 5.5 | $0.00067 | $0.01326 |
| Sonnet 5.5 | $0.00034 | $0.00663 |
| Haiku 4.5 | $0.00017 | $0.00331 |
Grade A, and why
building-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 214 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Building Games
Build a playable, correct browser game — not a static screenshot. A game is
just a React route with a <canvas> (or <Canvas> for R3F) plus DOM overlay UI.
Style the overlay (start screen, HUD, menus) with the design-ui skill; this
skill owns the gameplay loop and world.
Controls / inverted A/D: open .grok/skills/controls/SKILL.md before
writing WASD, steering, or flight input. Vehicle/flight demos often ship with
A/D flipped if you only read this file or a single genre playbook.
Scope note — single-player, bots, or small P2P co-op:
- Ship single-player or single-player + AI/bots by default.
- 2–8 player co-op / casual realtime (shared cursors, party games, casual
action among friends) is supported — use the
multiplayer-p2pskill (WebRTC mesh, signaled at/api/rtc). Read its trust model first. - P2P is the only supported multiplayer right now. Do not half-build sockets that can’t connect.
References (load on demand):
controlsskill (../controls/) — required for movement/steer/flight: player-visible A/D, inverted-steer anti-pattern, flight ailerons, mandatory self-test +window.__controlsTest. Not optional for vehicles/planes.references/threejs-foundational.md— the deep 3D/loop/perf reference. Read for 3D.references/3d-libs.md— three.js + @react-three/fiber + drei + rapier usage.threejsskill (../threejs/) — official full Three.js + TSL API dump (llms-full.txt). Load for advanced materials/shaders/WebGPU/loaders; not for simple 2D canvas games.references/babylon.md— Babylon.js, the batteries-included 3D engine alternative.references/phaser.md— Phaser 3, the default engine for 2D games.references/ecs-architecture.md— entity-component-system structure for larger games.references/genres/*.md— per-genre playbooks (fps, platformer-2d, racing-kart, puzzle-match3-tetris, voxel-minecraft, endless-runner, topdown-twin-stick, tower-defense, board-card-chess). Genre files do not replacecontrols.references/game-feel-juice.md,input.md,audio.md,collision-physics.md,save-persistence.md,procedural-generation.md,ai-pathfinding.md.game-asset-core(+game-animation-frames/game-tilesets/game-character-consistency/game-ui-icons) — engine-ready 2D art defaults and verification when generating sprites, sheets, tiles, or UI (see §6).
Pick the specific genre/topic reference for the build; this file is the universal
core for loop/world. Input signs → controls. 2D game art → game-asset-core.
What ships with it
21 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/3d-libs.md 3.0 KB
- references/ai-pathfinding.md 9.7 KB
- references/audio.md 9.2 KB
- references/babylon.md 16 KB
- references/collision-physics.md 11 KB
- references/ecs-architecture.md 9.0 KB
- references/game-feel-juice.md 10 KB
- references/genres/board-card-chess.md 8.7 KB
- references/genres/endless-runner.md 6.8 KB
- references/genres/fps.md 9.8 KB
- references/genres/platformer-2d.md 8.6 KB
- references/genres/puzzle-match3-tetris.md 10 KB
- references/genres/racing-kart.md 9.0 KB
- references/genres/topdown-twin-stick.md 7.3 KB
- references/genres/tower-defense.md 7.2 KB
- references/genres/voxel-minecraft.md 8.5 KB
- references/input.md 10 KB
- references/phaser.md 19 KB
- references/procedural-generation.md 10 KB
- references/save-persistence.md 8.8 KB
- references/threejs-foundational.md 14 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 214 lines · 168 tokens per session scan A 429fd21e7058
building-games is a skill published in the GitHub repository ourobx/agent-ebpf (1 stars, last pushed 1mo ago), licensed MIT. It adds 168 tokens to every session and 3,314 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
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