controls

controls is a skill for Claude Code from ourobx/agent-ebpf. It costs 137 tokens per session (3,221 once invoked), scanned A, original, MIT.

A guide for implementing player controls in browser games, including keyboard movement, vehicle steering, flight, first-person mouse look, and touch or gamepad input.

In plain words
What is it for?
Use it for games with WASD or arrow keys, vehicles, aircraft, boats, tanks, drones, mechs, chase cameras, or other movement systems.
Why use it?
It addresses a common control bug where left and right actions are accidentally reversed, and includes a self-test to verify what the player sees.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: mentions AGENTS.md.

Good fit Use it for games with WASD or arrow keys, vehicles, aircraft, boats, tanks, drones, mechs, chase cameras, or other movement systems.

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Install with agentmods
npx agentmods add skills/ourobx/agent-ebpf/controls
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ourobx/agent-ebpf --skill controls
Clone the repo
git clone --depth 1 https://github.com/ourobx/agent-ebpf

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for controls

README.md
[![agentmods](https://agentmods.dev/badge/skills/ourobx/agent-ebpf/controls/github.svg)](https://agentmods.dev/skills/ourobx/agent-ebpf/controls)
Your own site
<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/controls"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/controls/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for controls

Your own site · 80×15
<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/controls"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/controls.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 137 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,221 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00137 $0.03221
Opus 5.5 $0.00055 $0.01288
Sonnet 5.5 $0.00027 $0.00644
Haiku 4.5 $0.00014 $0.00322

Measured 1mo ago against content hash 85b80f2812d0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

controls scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

v2/.grok/skills/controls/SKILL.md · 275 lines

How it starts

The opening of the file, as written. The whole thing — 275 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Controls (player-visible signs — do not ship inverted)

Read this end-to-end before writing movement/steer/flight code for any game that uses WASD, arrows, a chase camera, or a flying craft. Do not skip this and only open racing-kart or fps — those genre files assume you already know these signs. Inverted A/D is the most common ship-blocker in vehicle and flight demos.

Pair with building-games (loop, camera, 3D orientation) and building-games/references/input.md (keydown state, gamepad, touch). This skill owns what left/right/up mean to the player and how you prove it.


0. Hard rules (fail the build if broken)

  1. Player-visible left/right is law. From a chase / behind camera while the craft moves forward:
    • A / ← → nose (or bank) turns left on screen
    • D / → → nose (or bank) turns right on screen
  2. Never reuse FPS strafe as vehicle steer. FPS “D → +right vector” is position on the ground plane. Vehicle A/D is yaw (or roll) rate, not a strafe offset. Mixing them is the #1 cause of inverted A/D.
  3. You must run a control self-test (§5) before saying done. Screenshot-only QA is not enough. If A turns right, flip the steer/roll sign, retest, then ship — do not invent a new coordinate story.

1. Shared 3D basis (use this everywhere)

three.js: right-handed, +Y up, meshes face +Z, cameras look −Z.

Yaw-only heading on XZ (ground vehicles, walkers, most arcade craft):

// yaw = 0 faces world −Z; +yaw is CCW about +Y (nose moves toward −X)
forward = (-sin(yaw), 0, -cos(yaw))
right   = ( cos(yaw), 0, -sin(yaw))   // = normalize(cross(forward, worldUp))

With a chase cam behind the craft (camera near position - forward * dist):

Player sees World (this basis) Input
Nose left +yaw A / ← must produce +yaw (or equivalent bank-left for planes)
Nose right −yaw D / → must produce −yaw

Read the full file on GitHub · 275 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 275 lines · 137 tokens per session scan A 85b80f2812d0

Subscribe to this mod's changes

controls is a skill published in the GitHub repository ourobx/agent-ebpf (1 stars, last pushed 1mo ago), licensed MIT. It adds 137 tokens to every session and 3,221 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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