Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ourobx/agent-ebpf --skill controlsgit clone --depth 1 https://github.com/ourobx/agent-ebpfWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ourobx/agent-ebpf/controls)<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/controls"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/controls/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/controls"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/controls.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00137 | $0.03221 |
| Opus 5.5 | $0.00055 | $0.01288 |
| Sonnet 5.5 | $0.00027 | $0.00644 |
| Haiku 4.5 | $0.00014 | $0.00322 |
Grade A, and why
controls scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 275 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Controls (player-visible signs — do not ship inverted)
Read this end-to-end before writing movement/steer/flight code for any game
that uses WASD, arrows, a chase camera, or a flying craft. Do not skip this
and only open racing-kart or fps — those genre files assume you already
know these signs. Inverted A/D is the most common ship-blocker in vehicle and
flight demos.
Pair with building-games (loop, camera, 3D orientation) and
building-games/references/input.md (keydown state, gamepad, touch). This
skill owns what left/right/up mean to the player and how you prove it.
0. Hard rules (fail the build if broken)
- Player-visible left/right is law. From a chase / behind camera while
the craft moves forward:
- A / ← → nose (or bank) turns left on screen
- D / → → nose (or bank) turns right on screen
- Never reuse FPS strafe as vehicle steer. FPS “D → +right vector” is position on the ground plane. Vehicle A/D is yaw (or roll) rate, not a strafe offset. Mixing them is the #1 cause of inverted A/D.
- You must run a control self-test (§5) before saying done. Screenshot-only QA is not enough. If A turns right, flip the steer/roll sign, retest, then ship — do not invent a new coordinate story.
1. Shared 3D basis (use this everywhere)
three.js: right-handed, +Y up, meshes face +Z, cameras look −Z.
Yaw-only heading on XZ (ground vehicles, walkers, most arcade craft):
// yaw = 0 faces world −Z; +yaw is CCW about +Y (nose moves toward −X)
forward = (-sin(yaw), 0, -cos(yaw))
right = ( cos(yaw), 0, -sin(yaw)) // = normalize(cross(forward, worldUp))
With a chase cam behind the craft (camera near position - forward * dist):
| Player sees | World (this basis) | Input |
|---|---|---|
| Nose left | +yaw | A / ← must produce +yaw (or equivalent bank-left for planes) |
| Nose right | −yaw | D / → must produce −yaw |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 275 lines · 137 tokens per session scan A 85b80f2812d0
controls is a skill published in the GitHub repository ourobx/agent-ebpf (1 stars, last pushed 1mo ago), licensed MIT. It adds 137 tokens to every session and 3,221 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
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