game-asset-core

game-asset-core is a skill for Claude Code from ourobx/agent-ebpf. It costs 104 tokens per session (887 once invoked), scanned A, original, MIT.

A checklist for generating game art that is ready to use in a game engine, including sprites, animations, tiles, user-interface art, and visual effects.

In plain words
What is it for?
Use it when creating game assets and when you need consistent specifications, visual style, engine-ready output, and honest quality checks.
Why use it?
It fills in technical details developers often leave unstated, such as clean backgrounds, consistent layouts, and checking the result for defects before use.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Good fit Use it when creating game assets and when you need consistent specifications, visual style, engine-ready output, and honest quality checks.

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Install with agentmods
npx agentmods add skills/ourobx/agent-ebpf/game-asset-core
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ourobx/agent-ebpf --skill game-asset-core
Clone the repo
git clone --depth 1 https://github.com/ourobx/agent-ebpf

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-asset-core

README.md
[![agentmods](https://agentmods.dev/badge/skills/ourobx/agent-ebpf/game-asset-core/github.svg)](https://agentmods.dev/skills/ourobx/agent-ebpf/game-asset-core)
Your own site
<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/game-asset-core"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/game-asset-core/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-asset-core

Your own site · 80×15
<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/game-asset-core"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/game-asset-core.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 887 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00104 $0.00887
Opus 5.5 $0.00042 $0.00355
Sonnet 5.5 $0.00021 $0.00177
Haiku 4.5 $0.00010 $0.00089

Measured 1mo ago against content hash 690bb8a77495, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-asset-core scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

v2/.grok/skills/game-asset-core/SKILL.md · 70 lines

How it starts

The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Asset Core

Game developers ask for WHAT they need, not HOW to make it engine-ready. The how is your job. Apply these defaults whenever the request doesn't say otherwise — an asset that needs manual cleanup is a miss even if the user never mentioned the requirement.

App-builder note

This skill is doctrine / QC. For 2D sprites and motion in this sandbox, also run the pipeline skills:

  • generate2dsprite / video2dsprite for sheets and video harvest
  • Keyable background on those paths is solid #FF00FF (required for chroma) — not an arbitrary flat hex
  • Motion laws and loop QC live in game-animation-frames (which defers execution to those pipelines)

Unprompted engine-ready defaults

When asked for... Deliver, without being told...
a character/creature/prop sprite isolated subject, flat single-color keyable background (#FF00FF when using generate2dsprite/video2dsprite), clean silhouette, no baked ground scene or cast shadow
anything that moves/animates a frame SEQUENCE that loops cleanly (see game-animation-frames; execute via video2dsprite/generate2dsprite)
a sprite sheet uniform implicit cells, NO divider lines, subject at the identical position per cell so frames crop at width/cols × height/rows — or build it yourself: frames + PIL composite
ground/terrain/water/walls seamlessly tileable (verify with a real 2×2 composite), no landmark motifs, non-directional lighting where rotation might be used
UI panels/frames/buttons scale-survivable (9-slice: corner ornament, uniform edges), no text ever (games localize), state variants geometry-identical
the same character/object again edit-chained from your existing base image, never regenerated fresh
icons one style contract across the set, uniform padding, legible at 32px

Deliver organized, exactly-named files; if the request leaves counts or naming to you, choose sensible names and document them in a manifest/record.

Read the full file on GitHub · 70 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 70 lines · 104 tokens per session scan A 690bb8a77495

Subscribe to this mod's changes

game-asset-core is a skill published in the GitHub repository ourobx/agent-ebpf (1 stars, last pushed 1mo ago), licensed MIT. It adds 104 tokens to every session and 887 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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