generate2dmap

generate2dmap is a skill for Claude Code from ourobx/agent-ebpf. It costs 116 tokens per session (1,810 once invoked), scanned A, original, MIT.

A toolkit for creating 2D game maps, including top-down areas, side-scrolling levels, layered scenery, tilemaps, and collision regions.

In plain words
What is it for?
Use it to build RPG routes, towns, platformer stages, walkable areas, obstacles, and map data for browser games.
Why use it?
It provides actual map artwork and game-world structure instead of relying only on code-drawn tiles.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: mentions Codex.

Good fit Use it to build RPG routes, towns, platformer stages, walkable areas, obstacles, and map data for browser games.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ourobx/agent-ebpf/generate2dmap
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ourobx/agent-ebpf --skill generate2dmap
Clone the repo
git clone --depth 1 https://github.com/ourobx/agent-ebpf

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for generate2dmap

README.md
[![agentmods](https://agentmods.dev/badge/skills/ourobx/agent-ebpf/generate2dmap/github.svg)](https://agentmods.dev/skills/ourobx/agent-ebpf/generate2dmap)
Your own site
<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/generate2dmap"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/generate2dmap/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for generate2dmap

Your own site · 80×15
<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/generate2dmap"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/generate2dmap.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 116 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,810 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00116 $0.01810
Opus 5.5 $0.00046 $0.00724
Sonnet 5.5 $0.00023 $0.00362
Haiku 4.5 $0.00012 $0.00181

Measured 1mo ago against content hash 992eeaa76ce3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

generate2dmap scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/compose_layered_preview.py, scripts/extract_prop_pack.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

v2/.grok/skills/generate2dmap/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Generate2dmap

App-builder / Grok environment

Item Value
Skill dir / scripts .grok/skills/generate2dmap/, run as python3 .grok/skills/generate2dmap/scripts/<script>.py …
Image tools imagine_text_to_image / imagine_image_to_image (path-based; see imagine); inspect output with read_file on the PNG path (not Codex view_image)
Generated image path imagine_text_to_image → sandbox file_path → copy into assets/map/; Pillow is preinstalled
Default engine_target raw_canvas or Phaser for this TanStack browser sandbox — only use Godot/Unity/Tiled when the user explicitly wants those exports
Related skills generate2dsprite (character/FX sprites; prop packs still use this skill's extract script), building-games, imagine

Decide the pipeline first

Build the smallest playable map bundle that satisfies the game: choose a product-level map_mode, then the lower-level axes (visual_model, runtime_object_model, collision_model, engine_target).

  • tile_mode — editable tile/grid maps: Pokemon-like routes, top-down RPG towns, platformer tilemaps, or any project already on Tiled/LDtk/Godot/Unity/Phaser tilemaps.
  • scene_mode — foundation base plus separate props: tower defense, survivors-like arenas, cozy top-down showcase maps.
  • side_scroll_mode — parallax side-scroller stages: Mega Man-like, action platformers, Metroidvania rooms, runners, brawlers.
  • grid_mode — rule-heavy grids: tactical RPGs, factory/automation, board/card battlers, build grids.
  • room_chunk_mode — modular rooms/chunks: roguelike dungeons, Metroidvania networks, procedural assembly.
  • baked_scene_mode — explicitly flat, non-playable scenes only: title/menu screens, battle backdrops, visual-novel scenes, concept art.

Use user-specified parameters when present; otherwise infer the lightest playable pipeline from the existing game, camera, collision needs, map scale, and editing needs. When mode and axes disagree, the mode's playable/editable contract wins. Genre routing, per-mode axis defaults, presets, and the escalation heuristic are in references/map-strategies.md — read it whenever the choice is not obvious.

Read the full file on GitHub · 121 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 121 lines · 116 tokens per session scan A 992eeaa76ce3

Subscribe to this mod's changes

generate2dmap is a skill published in the GitHub repository ourobx/agent-ebpf (1 stars, last pushed 1mo ago), licensed MIT. It adds 116 tokens to every session and 1,810 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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