multiplayer-p2p

multiplayer-p2p is a skill for Claude Code from ourobx/agent-ebpf. It costs 102 tokens per session (1,329 once invoked), scanned A, original, MIT.

A toolkit for creating 2D game maps, including top-down areas, side-scrolling levels, layered scenery, tilemaps, and collision regions.

In plain words
What is it for?
Use it to build RPG routes, towns, platformer stages, walkable areas, obstacles, and map data for browser games.
Why use it?
It provides actual map artwork and game-world structure instead of relying only on code-drawn tiles.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Good fit Use it to build RPG routes, towns, platformer stages, walkable areas, obstacles, and map data for browser games.

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Install with agentmods
npx agentmods add skills/ourobx/agent-ebpf/multiplayer-p2p
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ourobx/agent-ebpf --skill multiplayer-p2p
Clone the repo
git clone --depth 1 https://github.com/ourobx/agent-ebpf

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for multiplayer-p2p

README.md
[![agentmods](https://agentmods.dev/badge/skills/ourobx/agent-ebpf/multiplayer-p2p/github.svg)](https://agentmods.dev/skills/ourobx/agent-ebpf/multiplayer-p2p)
Your own site
<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/multiplayer-p2p"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/multiplayer-p2p/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for multiplayer-p2p

Your own site · 80×15
<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/multiplayer-p2p"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/multiplayer-p2p.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 102 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,329 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00102 $0.01329
Opus 5.5 $0.00041 $0.00532
Sonnet 5.5 $0.00020 $0.00266
Haiku 4.5 $0.00010 $0.00133

Measured 1mo ago against content hash 234ee1648566, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

multiplayer-p2p scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

v2/.grok/skills/multiplayer-p2p/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Multiplayer (WebRTC peer-to-peer)

All visitors on the same deployed domain join one default room, opening a native WebRTC data channel directly to every other visitor — game traffic itself never touches a server. A tiny relay at /api/rtc handles only the routing of the connection handshake (SDP/ICE) while peers connect. What you use from the kit is client-side only; the relay is yours.

Latency is browser↔browser (often 5–40ms) with zero per-tick server cost.

Piece Path
Mesh primitive (start here) P2PRoom from @/lib/multiplayer
React room binding (optional, you create) src/lib/multiplayer/use-p2p-room.ts
Signaling relay (you create) src/lib/multiplayer/signaling.server.ts
HTTP mount (you create) src/routes/api/rtc.ts

Trust model — read before choosing P2P. There is no server authority: every peer runs its own copy of the rules and can lie (position, score, anything). Peers also learn each other's IP addresses during ICE. P2P is for co-op and casual play among people who choose to play together — never for competitive ranking, cheat-sensitive, or anonymous-stranger matchmaking. Competitive or cheat-sensitive play is not supported in this template: push back in product terms rather than shipping it on P2P.

Practical limits: a full mesh is O(N²) connections — cap rooms at ~8 peers. Roughly 10–20% of peer pairs sit behind strict NATs and cannot connect; the kit surfaces this per peer as connectionState: "failed" — show it in the UI rather than hanging.

Setup (once)

Create the two server files — nothing works without them:

  1. src/lib/multiplayer/signaling.server.ts — the DB-backed signaling relay (Neon deployed, PGLite in preview).
  2. src/routes/api/rtc.ts — mounts it at /api/rtc (GET poll, POST signal/leave).

Copy both from references/signaling-relay.md, which also carries the schema note: the relay creates its own two tables on first use (CREATE TABLE IF NOT EXISTS), so nothing goes in migrations/ unless you deliberately want to own the schema.

Read the full file on GitHub · 112 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 112 lines · 102 tokens per session scan A 234ee1648566

Subscribe to this mod's changes

multiplayer-p2p is a skill published in the GitHub repository ourobx/agent-ebpf (1 stars, last pushed 1mo ago), licensed MIT. It adds 102 tokens to every session and 1,329 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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