threejs

threejs is a skill for Claude Code from ourobx/agent-ebpf. It costs 126 tokens per session (782 once invoked), scanned A, original, MIT.

A reference guide for using Three.js, a JavaScript library for interactive 3D graphics, games, and WebGL or WebGPU rendering.

In plain words
What is it for?
Use it when building 3D scenes, custom materials, shaders, GLTF models, or advanced browser graphics.
Why use it?
It helps produce code that matches current Three.js APIs instead of relying on outdated examples or invented interfaces.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Good fit Use it when building 3D scenes, custom materials, shaders, GLTF models, or advanced browser graphics.

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Install with agentmods
npx agentmods add skills/ourobx/agent-ebpf/threejs
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ourobx/agent-ebpf --skill threejs
Clone the repo
git clone --depth 1 https://github.com/ourobx/agent-ebpf

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs

README.md
[![agentmods](https://agentmods.dev/badge/skills/ourobx/agent-ebpf/threejs/github.svg)](https://agentmods.dev/skills/ourobx/agent-ebpf/threejs)
Your own site
<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/threejs"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/threejs/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs

Your own site · 80×15
<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/threejs"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/threejs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 126 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 782 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00126 $0.00782
Opus 5.5 $0.00050 $0.00313
Sonnet 5.5 $0.00025 $0.00156
Haiku 4.5 $0.00013 $0.00078

Measured 1mo ago against content hash 0fadfe66cf78, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

v2/.grok/skills/threejs/SKILL.md · 68 lines

How it starts

The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js (official LLM reference)

This skill vendors the official Three.js LLM documentation pack so the agent can generate correct modern three.js without inventing outdated CDN/r128 APIs.

Stack adaptation (this app builder)

You are in a TanStack Start + React workspace, not a bare HTML page:

Official doc pattern Do this here instead
<script type="importmap"> + CDN three npm install three (+ @types/three if needed); import from "three" / "three/addons/…"
Raw HTML canvas bootstrap Prefer @react-three/fiber + drei for games/UI integration (building-games + 3d-libs.md)
Standalone WebGLRenderer demo Fine for a self-contained canvas module; still install three via npm so Vercel build has it
Always “latest” CDN version Pin via package.json so dev and deploy match

three is not preinstalled — add it with npm and leave it in package.json.

When to load what

  1. Game / interactive 3D product → start with building-games (loop, controls, orientation, camera, first-run, steer sign).
  2. R3F / drei / rapier wiring → building-games/references/3d-libs.md.
  3. Deep three API, TSL, WebGPU, materials, loaders, postprocessing → load
    references/llms-full.txt (this skill’s full official dump).

Do not load llms-full.txt for simple 2D canvas games (Pong, tetris, etc.).

Full reference

Read on demand:

references/llms-full.txt

Source: https://threejs.org/docs/llms-full.txt (pinned copy for offline sandbox use).

Contents include: modern imports, WebGLRenderer vs WebGPURenderer, TSL complete reference, NodeMaterial, loaders, post-processing, compute, and API tables.

Quick defaults for this product

  • Prefer WebGLRenderer (or R3F default) unless the user needs TSL/WebGPU compute.
  • Cap pixel ratio (renderer.setPixelRatio(Math.min(devicePixelRatio, 2)) or R3F dpr={[1,2]}).
  • Dispose geometries/materials/textures on teardown (three does not GC GPU resources).
  • For games: still obey building-games control and orientation self-tests.

Read the full file on GitHub · 68 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 68 lines · 126 tokens per session scan A 0fadfe66cf78

Subscribe to this mod's changes

threejs is a skill published in the GitHub repository ourobx/agent-ebpf (1 stars, last pushed 1mo ago), licensed MIT. It adds 126 tokens to every session and 782 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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