video2dsprite

video2dsprite is a skill for Claude Code from ourobx/agent-ebpf. It costs 124 tokens per session (2,645 once invoked), scanned A, original, MIT.

A process for turning a still 2D game character into a denser animation strip, grid, or GIF by generating motion and extracting frames.

In plain words
What is it for?
Use it to make run or walk cycles and other animated sprite assets from a base character image.
Why use it?
It creates more intermediate poses for smoother movement than a single still image can provide.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: mentions Codex; $skill-name invocation.

Good fit Use it to make run or walk cycles and other animated sprite assets from a base character image.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ourobx/agent-ebpf/video2dsprite
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ourobx/agent-ebpf --skill video2dsprite
Clone the repo
git clone --depth 1 https://github.com/ourobx/agent-ebpf

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for video2dsprite

README.md
[![agentmods](https://agentmods.dev/badge/skills/ourobx/agent-ebpf/video2dsprite/github.svg)](https://agentmods.dev/skills/ourobx/agent-ebpf/video2dsprite)
Your own site
<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/video2dsprite"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/video2dsprite/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for video2dsprite

Your own site · 80×15
<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/video2dsprite"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/video2dsprite.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 124 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,645 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00124 $0.02645
Opus 5.5 $0.00050 $0.01058
Sonnet 5.5 $0.00025 $0.00529
Haiku 4.5 $0.00012 $0.00265

Measured 1mo ago against content hash 09062be6facd, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

video2dsprite scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/video2dsprite.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

v2/.grok/skills/video2dsprite/SKILL.md · 237 lines

How it starts

The opening of the file, as written. The whole thing — 237 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Video2dsprite (Grok Build only)

Convert a base 2D character image into dense animation sprites using Grok Build's native video tools.

App-builder / Grok environment

Item Value
Skill dir .grok/skills/video2dsprite/
Scripts python3 .grok/skills/video2dsprite/scripts/video2dsprite.py …
Video tools imagine_image_to_video — animate one base file_path (verify present)
Inspect read_file on stills/frames; report paths for videos
Deps ffmpeg + Pillow + numpy (preinstalled in app-builder image)
Output home assets/sprites/video2dsprite/<name>/ under /workspace
Default Prefer generate2dsprite for production heroes; this is the denser-motion path
base still → imagine_image_to_video (in-place motion) → extract frames → chroma key → sample/normalize → strip / grid / GIF

Platform gate (read first)

Runtime Supported?
Grok Build (xAI) Yes — requires an image generator + an image→video tool
Codex / Claude / other agents No — they lack Grok video tools. Tell the user this skill is Grok Build only and offer $generate2dsprite instead

Gate on the capability, not the exact tool name. Image generation appears as imagine_text_to_image / imagine_image_to_image; video as imagine_image_to_video or (legacy) generate_video. Use whichever pair your tool list has. Stop and explain only when you have no image→video tool at all. Do not fake motion with code-drawn frames.

This skill is an optional denser-motion path. It does not replace $generate2dsprite:

Use $generate2dsprite when… Use $video2dsprite when…
Crisp pixel sheets, fixed grids, identity-critical heroes User wants denser intermediate poses / smoother feeling loops
Attack/cast body sheets, prop packs, engine atlases Experimenting with video-sourced run/walk/idle motion
Production default for most game sprites User explicitly asks for video → frames → sprites

Read the full file on GitHub · 237 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 237 lines · 124 tokens per session scan A 09062be6facd

Subscribe to this mod's changes

video2dsprite is a skill published in the GitHub repository ourobx/agent-ebpf (1 stars, last pushed 1mo ago), licensed MIT. It adds 124 tokens to every session and 2,645 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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