tileable-texture

tileable-texture is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 92 tokens per session (3,026 once invoked), scanned A, a copy of tileable-texture, MIT.

A tool for creating square images that repeat across walls, floors, ceilings, or terrain without visible joins in a Godot game.

In plain words
What is it for?
It helps make repeating brick, grass, wood, stone, sand, dirt, or metal textures and apply them to Godot 3D surfaces.
Why use it?
It avoids the broken edges and visible seams that image generators often create when an image must repeat across a large surface.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit It helps make repeating brick, grass, wood, stone, sand, dirt, or metal textures and apply them to Godot 3D surfaces.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/tileable-texture
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill tileable-texture
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tileable-texture

README.md
[![agentmods](https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/tileable-texture/github.svg)](https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/tileable-texture)
Your own site
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/tileable-texture"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/tileable-texture/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tileable-texture

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/tileable-texture"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/tileable-texture.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,026 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 89% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.03026
Opus 5 $0.00046 $0.01513
Sonnet 5 $0.00018 $0.00605
Haiku 4.5 $0.00009 $0.00303

Measured 9d ago against content hash bff5d7cb7eb3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

tileable-texture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

89% identical to tileable-texture — 80 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/2d-assets/tileable-texture/SKILL.md · 206 lines

How it starts

The opening of the file, as written. The whole thing — 206 lines — stays where its author put it; the contents beside it link to each section on GitHub.

tileable-texture — Seamless Square That Repeats Cleanly

This skill generates a seamless square texture (typically 1024×1024) that tiles cleanly on all four edges with no visible seams. Output goes onto a PlaneMesh, CSGBox3D, or MeshInstance3D as a StandardMaterial3D albedo, often with uv_scale cranked up so a single tile covers a small area and the surface repeats it across a wall or floor.

The hard part is "seamless." Most diffusion models violate edge continuity by default — generate a brick wall and the bricks stop mid-row at the edge. This skill encodes the prompt suffix and the post-import verification that catches seams before they ship.

When to use

  • "Generate a brick wall texture for this room."
  • "I need a grass ground texture for the level."
  • "Tileable wood-floor texture, 1024×1024."
  • "Stone tile texture for the dungeon."
  • "Sand / dirt / metal-panel — seamless."

When NOT to use

  • The user wants a 3D-modeled wall with geometric brick relief → onyx:asset-pipeline/asset-strategy (image-to-3D).
  • The user wants a unique mural / non-tiling artwork → onyx:2d-assets/concept-art or onyx:2d-assets/character-portrait.
  • The user wants a skybox / 360° environment → onyx:2d-assets/skybox-panorama.
  • The user wants a normal map / PBR material set — generation today is albedo-only. Normals must be derived (MaterialMaker, NormalMap-Online) or hand-authored.

Steps

1. Search for an existing texture

onyx_search_assets(query="<material> tileable", filter={ kind: "image" })

Texture libraries (AmbientCG, Polyhaven) often have free PBR sets that beat AI generation for realism. If the user wants photorealistic tiling, pause and suggest those.

2. Build the prompt — material + the seamless suffix

Pattern:

<material description>, seamless tileable texture, top-down view, uniform lighting, no perspective, no shadows, no edges, square format, no specific objects in frame

The load-bearing phrases are:

  • seamless tileable texture — primes the model.
  • top-down view — kills perspective convergence (which is the #1 source of visible seams).
  • uniform lighting — kills directional shadows that bake into the tile and stripe across the surface when it repeats.
  • no perspective, no shadows, no edges — explicit negation of common failure modes.
  • no specific objects in frame — kills "interest" features the model adds (a single bright leaf, a chip in one brick) that scream "this is a repeating tile."

Read the full file on GitHub · 206 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 206 lines · 92 tokens per session scan A bff5d7cb7eb3

Subscribe to this mod's changes

tileable-texture is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 2mo ago), licensed MIT. It adds 92 tokens to every session and 3,026 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 89% identical to tileable-texture, differing in 80 lines, and is treated as a copy.

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