sprite-sheet

sprite-sheet is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 77 tokens per session (3,812 once invoked), scanned A, original, MIT.

A tool for creating a grid of images that shows the successive poses of a 2D character animation, such as walking, attacking, idling, or dying. The game reads each cell as one animation frame.

In plain words
What is it for?
Use it to create walk cycles, attack sequences, idle movements, death animations, and other frame-by-frame 2D character animations.
Why use it?
It provides ways to build the frames separately or as one sheet, while acknowledging that one generated sheet may change the character's shape between frames.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument; mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it to create walk cycles, attack sequences, idle movements, death animations, and other frame-by-frame 2D character animations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/sprite-sheet
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill sprite-sheet
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sprite-sheet

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/sprite-sheet.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/sprite-sheet)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/sprite-sheet"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/sprite-sheet.svg" alt="Measured on agentmods" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,812 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.03812
Opus 5 $0.00039 $0.01906
Sonnet 5 $0.00015 $0.00762
Haiku 4.5 $0.00008 $0.00381

Measured 8d ago against content hash 52f6047ae8e3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

sprite-sheet scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/2d-assets/sprite-sheet/SKILL.md · 245 lines

How it starts

The opening of the file, as written. The whole thing — 245 lines — stays where its author put it; the contents beside it link to each section on GitHub.

sprite-sheet — Frame-by-Frame 2D Animation

This skill produces a grid of animation frames for a 2D character — walk cycle, idle bob, attack swing, death sequence — and wires the result into an AnimatedSprite2D via a SpriteFrames resource.

Up-front honesty: sprite-sheet generation from a single text-to-image call is unreliable. Models can render "a sprite sheet of a knight walking" and produce 8 frames, but the inter-frame consistency (same anatomy, same costume, same lighting) is poor. Limbs morph between frames. Pixel sprites get extra fingers in frame 3. The result usually looks worse than the static sprite did.

This skill therefore offers three paths, ranked by reliability:

  1. Per-frame img2img (most reliable) — generate the base pose, then generate each subsequent frame via referenceImageUrl with a small pose delta. Composite the frames into a sheet externally or wire each as a separate SpriteFrames entry.
  2. Single-call sheet + auto-slice (fast; sheet coherence is the gamble, not the cutting) — one prompt asks for the grid, then summer_slice_asset_sheet cuts it into individual frame assets server-side. Worth trying once for short cycles (4 frames or fewer) before falling back to (1).
  3. Manual authoring (most reliable, slowest) — hand-author in Aseprite or Piskel. For pixel art at 32×32, this is often faster than fixing AI generations.

There is no single "generate a sprite sheet" tool, but there is a shared two-tool sheet pipeline, and it is the same one Studio's Guided "sprite-sheet" workflow runs: summer_generate_image produces one sheet, then summer_slice_asset_sheet({ assetId }) runs the server-side vision slicer that removes the background, detects each frame's bounding box, crops, and uploads every frame as its own asset. Call summer_get_studio_workflow({ workflowId: "sprite-sheet" }) for the current ordered recipe and its stated limitations. Only Studio's frame-preview and visual timing-review UI is unreachable from MCP — the generation and the slicing both are reachable.

So do not tell the user to cut a generated sheet by hand or in ImageMagick. The cutting is automated; what is unreliable is inter-frame consistency inside the generated sheet.

Read the full file on GitHub · 245 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 245 lines · 77 tokens per session scan A 52f6047ae8e3

Subscribe to this mod's changes

sprite-sheet is a skill published in the GitHub repository SummerEngine/summer-engine-agent (57 stars, last pushed 3d ago), licensed MIT. It adds 77 tokens to every session and 3,812 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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