tileable-texture

tileable-texture is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 92 tokens per session (3,421 once invoked), scanned A, original, MIT.

A tool for generating a square texture that repeats across a surface without visible joins. A texture is an image applied to a 3D object's surface, such as a wall, floor, or piece of terrain.

In plain words
What is it for?
Use it for brick walls, wood floors, grass, stone, sand, dirt, metal panels, and other repeating materials in a 3D scene.
Why use it?
Ordinary generated textures often have edges that do not match, creating obvious seams when repeated across a large surface.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/summerengine/summer-engine-agent/tileable-texture
Any agent
npx skills add SummerEngine/summer-engine-agent --skill tileable-texture
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tileable-texture

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/tileable-texture.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/tileable-texture)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/tileable-texture"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/tileable-texture.svg" alt="Measured on agentmods" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,421 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.03421
Opus 5 $0.00046 $0.01710
Sonnet 5 $0.00018 $0.00684
Haiku 4.5 $0.00009 $0.00342

Measured 6d ago against content hash 330b4b83974e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

tileable-texture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/2d-assets/tileable-texture/SKILL.md · 212 lines

How it starts

The opening of the file, as written. The whole thing — 212 lines — stays where its author put it; the contents beside it link to each section on GitHub.

tileable-texture — Seamless Square That Repeats Cleanly

This skill generates a seamless square texture (typically 1024×1024) that tiles cleanly on all four edges with no visible seams. Output goes onto a PlaneMesh, CSGBox3D, or MeshInstance3D as a StandardMaterial3D albedo, often with uv_scale cranked up so a single tile covers a small area and the surface repeats it across a wall or floor.

The hard part is "seamless." Most diffusion models violate edge continuity by default — generate a brick wall and the bricks stop mid-row at the edge. This skill encodes the prompt suffix and the post-import verification that catches seams before they ship.

When to use

  • "Generate a brick wall texture for this room."
  • "I need a grass ground texture for the level."
  • "Tileable wood-floor texture, 1024×1024."
  • "Stone tile texture for the dungeon."
  • "Sand / dirt / metal-panel — seamless."

When NOT to use

  • The user wants a 3D-modeled wall with geometric brick relief → summer:asset-pipeline/asset-strategy (image-to-3D).
  • The user wants a unique mural / non-tiling artwork → summer:2d-assets/concept-art or summer:2d-assets/character-portrait.
  • The user wants a skybox / 360° environment → summer:2d-assets/skybox-panorama.
  • The user wants a normal map / PBR material set — generation today is albedo-only. Normals must be derived (MaterialMaker, NormalMap-Online) or hand-authored.

Steps

1. Search for an existing texture

summer_search_assets(query="<material> tileable", assetType="2d_image", source="all")

Texture libraries (AmbientCG, Polyhaven) often have free PBR sets that beat AI generation for realism. If the user wants photorealistic tiling, pause and suggest those.

2. Build the prompt — material + the seamless suffix

Pattern:

<material description>, seamless tileable texture, top-down view, uniform lighting, no perspective, no shadows, no edges, square format, no specific objects in frame

The load-bearing phrases are:

Read the full file on GitHub · 212 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 212 lines · 92 tokens per session scan A 330b4b83974e

Subscribe to this mod's changes

tileable-texture is a skill published in the GitHub repository SummerEngine/summer-engine-agent (57 stars, last pushed yesterday), licensed MIT. It adds 92 tokens to every session and 3,421 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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