user-feedback-personas-gamers

user-feedback-personas-gamers is a skill for Claude Code, Codex from P47Phoenix/Claude-Plugins. It costs 78 tokens per session (502 once invoked), scanned A, original, MIT.

A supporting persona module for user research that represents different kinds of game players, such as casual players, speedrunners, completionists, and mobile players. It is used by a larger user-feedback skill rather than directly on its own.

In plain words
What is it for?
Use it when reviewing a game or game feature through a selected player perspective or assembling a player focus group.
Why use it?
It helps game feedback account for different play styles, goals, and accessibility needs.

Skill for Claude CodeCodex

Part of the delivery-team plugin — 17 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/p47phoenix/claude-plugins/gamers
Any agent
npx skills add P47Phoenix/Claude-Plugins --skill gamers
Clone the repo
git clone --depth 1 https://github.com/P47Phoenix/Claude-Plugins

Made for: Claude Code, Codex.

Or install delivery-team, the plugin that ships this one along with the rest of its 17 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for user-feedback-personas-gamers

README.md
[![agentmods](https://agentmods.dev/badge/skills/p47phoenix/claude-plugins/gamers.svg)](https://agentmods.dev/skills/p47phoenix/claude-plugins/gamers)
Your own site
<a href="https://agentmods.dev/skills/p47phoenix/claude-plugins/gamers"><img src="https://agentmods.dev/badge/skills/p47phoenix/claude-plugins/gamers.svg" alt="Measured on agentmods" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 502 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00078 $0.00502
Opus 5 $0.00039 $0.00251
Sonnet 5 $0.00016 $0.00100
Haiku 4.5 $0.00008 $0.00050

Measured 4d ago against content hash 8abd34e63fd6, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

user-feedback-personas-gamers scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

delivery-team/skills/user-feedback/skills/personas/gamers/SKILL.md · 37 lines

What it actually says

Gamer Personas Sub-Skill

Router-dispatched paradigm sub-skill for gamer-family persona feedback. Not directly invokable by the model; the user-feedback parent skill loads this sub-skill only when project type is GAME_DEV or the user explicitly requests gamer personas.

Personas Covered

Persona Profile Section
Casual Casey references/persona-library.md § Category 1: Gamers → Casual Casey
Hardcore Hank references/persona-library.md § Category 1: Gamers → Hardcore Hank
Speedrunner Sam references/persona-library.md § Category 1: Gamers → Speedrunner Sam
Completionist Cora references/persona-library.md § Category 1: Gamers → Completionist Cora
Social Sophie references/persona-library.md § Category 1: Gamers → Social Sophie
Accessible Alex references/persona-library.md § Category 1: Gamers → Accessible Alex (mandatory accessibility persona for game projects)
Mobile Morgan references/persona-library.md § Category 1: Gamers → Mobile Morgan

Reference paths above resolve relative to the parent skill delivery-team/skills/user-feedback/.

Invocation Pattern

Load ../../references/persona-invocation.md for the shared persona-agent prompt template and overlay handling. Then load the specific persona profile from the parent skill's references/persona-library.md Category 1 block. Spawn one sub-agent per persona per the parent skill's Phase 3 procedure.

Game-Specific Context Hints

When preparing the artifact for gamer personas, always include genre, platform, control scheme, and any monetization model — these heavily influence persona reactions. Accessible Alex must be included in every gamer focus group regardless of count.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 37 lines · 78 tokens per session scan A 8abd34e63fd6

Subscribe to this mod's changes

user-feedback-personas-gamers is a skill published in the GitHub repository P47Phoenix/Claude-Plugins (2 stars, last pushed 3mo ago), licensed MIT. It adds 78 tokens to every session and 502 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

google-mobile-ads-banner

Provides instructions to implement, integrate, or configure Google Mobile Ads (GMA) banner ads in Android, iOS, or Unity mobile applications. Use when the task involves setting up banner ads in a mobile application. Don't use for other ad formats like interstitial or rewarded ads.

google/skills · 62 tokens

google-mobile-ads-interstitial

Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK interstitial ads in Android, iOS, or Unity mobile applications. Use when the task involves setting up interstitial ads. Don't use for "rewarded interstitial" ads.

google/skills · 60 tokens

google-mobile-ads-rewarded

Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK rewarded ads in Android, iOS, or Unity mobile applications. Use when the task involves setting up rewarded ads. Don't use for "rewarded interstitial" ads.

google/skills · 59 tokens

google-mobile-ads-get-started

Provides instructions for integrating the Google Mobile Ads (GMA) SDK. Use this skill when the user wants to get started with, install, integrate, set up, or configure the SDK for AdMob or Ad Manager, GMA Next-Gen SDK or mobile ads framework in an Android, iOS, or Unity application.

google/skills · 73 tokens

mobile-games

Mobile game development principles. Touch input, battery, performance, app stores.

vudovn/ag-kit · 18 tokens

building-mobile-game

Build mobile games and game-like interactive experiences in React Native and Expo. Use when Codex is creating or refactoring arcade, puzzle, casual, action, physics-based, or animation-heavy gameplay, including Expo game setup with the with-reanimated template, sprite-sheet generation and extraction, frame-based…

Intelligent-Internet/ii-agent · 91 tokens