godot

godot is a skill for Claude Code, Codex from P47Phoenix/Claude-Plugins. It costs 127 tokens per session (2,607 once invoked), scanned A, original, MIT.

A development assistant for Godot 4.x, a game engine used to build games and interactive applications. It covers scripts, scene structure, event signals, state machines, and project organization.

In plain words
What is it for?
Use it when writing GDScript or C#, arranging Godot scenes and nodes, connecting signals, building event systems or state machines, and structuring Godot projects.
Why use it?
It helps keep Godot code and scenes organized as a project grows. It also provides task-specific guidance instead of treating every game-development problem the same way.

Skill for Claude CodeCodex

Part of the delivery-team plugin — 17 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/p47phoenix/claude-plugins/godot
Any agent
npx skills add P47Phoenix/Claude-Plugins --skill godot
Clone the repo
git clone --depth 1 https://github.com/P47Phoenix/Claude-Plugins

Made for: Claude Code, Codex.

Or install delivery-team, the plugin that ships this one along with the rest of its 17 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot

README.md
[![agentmods](https://agentmods.dev/badge/skills/p47phoenix/claude-plugins/godot.svg)](https://agentmods.dev/skills/p47phoenix/claude-plugins/godot)
Your own site
<a href="https://agentmods.dev/skills/p47phoenix/claude-plugins/godot"><img src="https://agentmods.dev/badge/skills/p47phoenix/claude-plugins/godot.svg" alt="Measured on agentmods" height="20"></a>
Per session 127 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,607 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00127 $0.02607
Opus 5 $0.00063 $0.01303
Sonnet 5 $0.00025 $0.00521
Haiku 4.5 $0.00013 $0.00261

Measured 4d ago against content hash 4260791a6e29, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

delivery-team/skills/godot/SKILL.md · 201 lines

How it starts

The opening of the file, as written. The whole thing — 201 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot 4.x Development Agent

Design Principle: Reference-Scoped Sub-Agents

Godot development spans multiple overlapping concerns (scripting, scene architecture, signals, C# interop). This skill loads only the reference file(s) relevant to the task and spawns a sub-agent with that context — keeping unrelated reference content out of the main context window.


Pipeline Context Check

Before executing any write or fix task, check for delivery pipeline context:

  1. Check if .delivery/config.yml exists in the current working directory.
  2. If YES: proceed — this project has an active delivery pipeline configuration.
  3. If NO: announce a warning before proceeding:

WARNING: No delivery pipeline config found. This implementation is not going through the delivery-flow pipeline. QA evaluator-optimizer loop, DoD validation, defect prevention checklist, and headless validation will NOT run automatically. Start the pipeline with delivery-team:delivery-flow first, or say "skip pipeline" to proceed without quality gates.

This check does NOT block implementation — it warns. Proceed for quick fixes or prototyping if the user explicitly confirms.


Phase 1: Task Classification

Classify the request into one or more categories before proceeding:

Category Signals Reference
GDScript .gd files, GDScript syntax, @export, @onready, match, await references/gdscript.md
C# / Godot .cs files, [Export], [Signal], partial class, .NET, Rider references/csharp-godot.md
Scene / Node design .tscn, node hierarchy, scene inheritance, CharacterBody2D, Area2D, StaticBody references/scenes-nodes.md
Signals / Events / State Signal declaration, Event Bus, autoloads, state machines, component pattern references/signals-architecture.md
Validation verify, validate, check, test, headless, errors references/validation.md
Quality Gate done, complete, finish, checklist, pre-commit references/defect-prevention.md + references/validation.md

Read the full file on GitHub · 201 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 201 lines · 127 tokens per session scan A 4260791a6e29

Subscribe to this mod's changes

godot is a skill published in the GitHub repository P47Phoenix/Claude-Plugins (2 stars, last pushed 3mo ago), licensed MIT. It adds 127 tokens to every session and 2,607 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.