Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add P47Phoenix/Claude-Plugins --skill godotgit clone --depth 1 https://github.com/P47Phoenix/Claude-PluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/p47phoenix/claude-plugins/godot)<a href="https://agentmods.dev/skills/p47phoenix/claude-plugins/godot"><img src="https://agentmods.dev/badge/skills/p47phoenix/claude-plugins/godot/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/p47phoenix/claude-plugins/godot"><img src="https://agentmods.dev/badge/skills/p47phoenix/claude-plugins/godot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00127 | $0.02607 |
| Opus 5.5 | $0.00051 | $0.01043 |
| Sonnet 5.5 | $0.00025 | $0.00521 |
| Haiku 4.5 | $0.00013 | $0.00261 |
Grade A, and why
godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 201 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Godot 4.x Development Agent
Design Principle: Reference-Scoped Sub-Agents
Godot development spans multiple overlapping concerns (scripting, scene architecture, signals, C# interop). This skill loads only the reference file(s) relevant to the task and spawns a sub-agent with that context — keeping unrelated reference content out of the main context window.
Pipeline Context Check
Before executing any write or fix task, check for delivery pipeline context:
- Check if
.delivery/config.ymlexists in the current working directory. - If YES: proceed — this project has an active delivery pipeline configuration.
- If NO: announce a warning before proceeding:
WARNING: No delivery pipeline config found. This implementation is not going through the delivery-flow pipeline. QA evaluator-optimizer loop, DoD validation, defect prevention checklist, and headless validation will NOT run automatically. Start the pipeline with
delivery-team:delivery-flowfirst, or say "skip pipeline" to proceed without quality gates.
This check does NOT block implementation — it warns. Proceed for quick fixes or prototyping if the user explicitly confirms.
Phase 1: Task Classification
Classify the request into one or more categories before proceeding:
| Category | Signals | Reference |
|---|---|---|
| GDScript | .gd files, GDScript syntax, @export, @onready, match, await |
references/gdscript.md |
| C# / Godot | .cs files, [Export], [Signal], partial class, .NET, Rider |
references/csharp-godot.md |
| Scene / Node design | .tscn, node hierarchy, scene inheritance, CharacterBody2D, Area2D, StaticBody |
references/scenes-nodes.md |
| Signals / Events / State | Signal declaration, Event Bus, autoloads, state machines, component pattern | references/signals-architecture.md |
| Validation | verify, validate, check, test, headless, errors | references/validation.md |
| Quality Gate | done, complete, finish, checklist, pre-commit | references/defect-prevention.md + references/validation.md |
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 201 lines · 127 tokens per session scan A 4260791a6e29
godot is a skill published in the GitHub repository P47Phoenix/Claude-Plugins (2 stars, last pushed 2d ago), licensed MIT. It adds 127 tokens to every session and 2,607 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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