claude-office: Skill for Claude Code

.claude/skills/character-sprite/SKILL.md

character-sprite is a skill for Claude Code from paulrobello/claude-office. It costs 52 tokens per session (6,036 once invoked), scanned A, original, MIT.

A tool for creating animated character sprite sheets, which are grids of image frames used to show movement in a game. It keeps the characters and retro 16-bit pixel-art style consistent across actions such as walking, typing, handoffs, and drinking coffee.

In plain words
What is it for?
Use it to create complete sprite sheets for the agents in the Claude Office Visualizer, including idle, walking, typing, handoff, and coffee animations.
Why use it?
It helps avoid manually drawing every animation frame and reduces inconsistencies between character sheets. It also enforces the image dimensions, grid layout, and crisp pixel edges required by the game.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is paulrobello/claude-office's own configuration. It tells Claude Code how to work on claude-office itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything claude-office configures →

Not installable: its command points at a path on the author’s own machine, so it runs nowhere else. The line is /Users/probello/Repos/claude-office/frontend/public/sprites/[NAME]_front_idle_raw.png.

Reuse

Borrowing it

Nothing to install: this file belongs to paulrobello/claude-office. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/paulrobello/claude-office/main/.claude/skills/character-sprite/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/paulrobello/claude-office

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for character-sprite

README.md
[![agentmods](https://agentmods.dev/badge/skills/paulrobello/claude-office/character-sprite/github.svg)](https://agentmods.dev/skills/paulrobello/claude-office/character-sprite)
Your own site
<a href="https://agentmods.dev/skills/paulrobello/claude-office/character-sprite"><img src="https://agentmods.dev/badge/skills/paulrobello/claude-office/character-sprite/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for character-sprite

Your own site · 80×15
<a href="https://agentmods.dev/skills/paulrobello/claude-office/character-sprite"><img src="https://agentmods.dev/badge/skills/paulrobello/claude-office/character-sprite.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,036 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.06036
Opus 5 $0.00026 $0.03018
Sonnet 5 $0.00010 $0.01207
Haiku 4.5 $0.00005 $0.00604

Measured 10d ago against content hash ee8e60718f7a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

character-sprite scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/character-sprite/SKILL.md · 440 lines

How it starts

The opening of the file, as written. The whole thing — 440 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Character Sprite Generator

Create complete, animated character sprite sheets for Claude Office Visualizer agents using Nano Banana MCP and ImageMagick.

Project Context

Characters are office workers rendered in retro 16-bit pixel art style. Each character requires multiple animation sprite sheets for different actions and directions.

Art Style: Retro 16-bit pixel art (SNES/Genesis era), clean pixels, limited colors.

CRITICAL - NO ANTI-ALIASING: All sprites must have sharp, crisp pixel edges with NO anti-aliasing, NO smoothing, NO blending between pixels. Each pixel should be a solid color with hard edges. Anti-aliased sprites look blurry and muddy in the game.

Character Constraints:

  • Max width: 60px (matches current agent radius × 2)
  • Max height: 75px (25% taller than width allowed)
  • Magenta (#FF00FF) chroma key background

Sprite Sheet Technical Specifications

CRITICAL: Grid Layout Requirements

The game engine parses sprite sheets by dividing the total image into a fixed grid. All cells must be uniform with ZERO padding/spacing between them.

┌──────────────────────────────────────────────────────────────────────────────┐
│  NO gaps, borders, or padding between cells. Cells are calculated as:       │
│  cell_width = sheet_width / columns                                          │
│  cell_height = sheet_height / rows                                           │
│  Frame at (col, row) starts at pixel (col × cell_width, row × cell_height)  │
└──────────────────────────────────────────────────────────────────────────────┘

DO NOT:

  • Add visible grid lines or cell borders
  • Add padding or spacing between cells
  • Use inconsistent cell sizes
  • Leave empty cells (fill with magenta background)

Sheet Dimensions & Frame Specifications

Sheet Type Total Size Grid Cell Size Frames
Idle 928 × 1152 px 8 cols × 8 rows 116 × 144 px 64 total
Walking 928 × 1152 px 8 cols × 8 rows 116 × 144 px 64 total
Typing 928 × 144 px 8 cols × 1 row 116 × 144 px 8 frames
Handoff 928 × 1152 px 4 cols × 1 row 232 × 411 px* 4 frames
Coffee 928 × 1152 px 4 cols × 1 row 232 × 699 px* 4 frames

Read the full file on GitHub · 440 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 440 lines · 52 tokens per session scan A ee8e60718f7a

Subscribe to this mod's changes

character-sprite is a skill published in the GitHub repository paulrobello/claude-office (511 stars, last pushed yesterday), licensed MIT. It adds 52 tokens to every session and 6,036 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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