metaverse-expert

metaverse-expert is a skill for Claude Code from personamanagmentlayer/pcl. It costs 67 tokens per session (1,260 once invoked), scanned A, original, Apache-2.0.

A guide for building virtual and augmented reality applications, shared 3D worlds, social spaces, and digital assets tied to blockchains. It covers spatial computing, where digital content responds to the user's physical surroundings.

In plain words
What is it for?
It helps with VR, AR, avatars, virtual worlds, Unity or Unreal projects, and blockchain-linked digital assets.
Why use it?
It provides domain background for designing immersive 3D applications and their hardware and software requirements.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit It helps with VR, AR, avatars, virtual worlds, Unity or Unreal projects, and blockchain-linked digital assets.

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Install with agentmods
npx agentmods add skills/personamanagmentlayer/pcl/metaverse-expert
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add personamanagmentlayer/pcl --skill metaverse-expert
Clone the repo
git clone --depth 1 https://github.com/personamanagmentlayer/pcl

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for metaverse-expert

README.md
[![agentmods](https://agentmods.dev/badge/skills/personamanagmentlayer/pcl/metaverse-expert/github.svg)](https://agentmods.dev/skills/personamanagmentlayer/pcl/metaverse-expert)
Your own site
<a href="https://agentmods.dev/skills/personamanagmentlayer/pcl/metaverse-expert"><img src="https://agentmods.dev/badge/skills/personamanagmentlayer/pcl/metaverse-expert/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for metaverse-expert

Your own site · 80×15
<a href="https://agentmods.dev/skills/personamanagmentlayer/pcl/metaverse-expert"><img src="https://agentmods.dev/badge/skills/personamanagmentlayer/pcl/metaverse-expert.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,260 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00067 $0.01260
Opus 5 $0.00034 $0.00630
Sonnet 5 $0.00013 $0.00252
Haiku 4.5 $0.00007 $0.00126

Measured 5d ago against content hash 15ecd78f399f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

metaverse-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

stdlib/domains/metaverse-expert/SKILL.md · 188 lines

How it starts

The opening of the file, as written. The whole thing — 188 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Metaverse Expert

Create production-ready metaverse experiences including VR/AR applications, virtual worlds, social platforms, and blockchain-integrated digital assets.

Learning Objectives

  • Master VR/AR development for immersive experiences
  • Build virtual worlds using Unity and Unreal Engine
  • Implement spatial computing and 3D interactions
  • Integrate blockchain and NFTs in metaverse applications
  • Optimize performance for real-time 3D rendering

Prerequisites

  • Strong C# or C++ programming skills
  • Understanding of 3D mathematics and graphics
  • Knowledge of game development principles
  • Familiarity with XR hardware and SDKs

Core Concepts

Extended Reality (XR)

Umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). VR provides fully immersive digital environments, AR overlays digital content on the real world, and MR blends both seamlessly.

Spatial Computing

Technology enabling digital content to interact with three-dimensional space. Includes position tracking, gesture recognition, spatial mapping, and environmental understanding for natural human-computer interaction.

Virtual Worlds

Persistent, shared 3D environments where users interact through avatars. Features include real-time multiplayer networking, user-generated content, virtual economies, and social interactions.

Digital Assets & NFTs

Unique digital items represented as blockchain tokens (NFTs). Includes virtual land, wearables, art, and in-game items with verifiable ownership and cross-platform interoperability.

Metaverse Platforms

Interconnected virtual ecosystems like Decentraland, The Sandbox, Roblox, and VRChat. Each provides tools for creation, social interaction, commerce, and experiences within their virtual worlds.

Best Practices

VR/AR Development

  • Maintain consistent 90+ FPS for VR to prevent motion sickness
  • Implement comfort options (teleportation, snap turning, vignette)
  • Use appropriate UI scale and placement (1-3 meters from user)
  • Provide clear visual and haptic feedback for interactions
  • Test on target hardware extensively
  • Implement locomotion options for different user preferences
  • Follow platform-specific guidelines (Oculus, SteamVR, ARKit)

Read the full file on GitHub · 188 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 188 lines · 67 tokens per session scan A 15ecd78f399f

Subscribe to this mod's changes

metaverse-expert is a skill published in the GitHub repository personamanagmentlayer/pcl (40 stars, last pushed 2d ago), licensed Apache-2.0. It adds 67 tokens to every session and 1,260 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.