phase: Skill for Claude Code

.claude/skills/add-frontend-component/SKILL.md

add-frontend-component is a skill for Claude Code from phase-rs/phase. It costs 47 tokens per session (5,552 once invoked), scanned A, original, Apache-2.0.

A procedure for adding or changing React user-interface components in a card game application. It treats the frontend as a display layer that shows engine-provided state and sends user actions back to the game engine.

In plain words
What is it for?
Use it when building overlays, choice modals, board elements, animations, or other React components that dispatch `GameAction` events.
Why use it?
It prevents the interface from duplicating game rules or showing choices that disagree with the rules validated by the engine.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions CLAUDE.md.

This is phase-rs/phase's own configuration. It tells Claude Code how to work on phase itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything phase configures →

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is import { useGameStore } from "../../stores/gameStore";.

Reuse

Borrowing it

Nothing to install: this file belongs to phase-rs/phase. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/phase-rs/phase/main/.claude/skills/add-frontend-component/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/phase-rs/phase

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for add-frontend-component

README.md
[![agentmods](https://agentmods.dev/badge/skills/phase-rs/phase/add-frontend-component/github.svg)](https://agentmods.dev/skills/phase-rs/phase/add-frontend-component)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for add-frontend-component

Your own site · 80×15
<a href="https://agentmods.dev/skills/phase-rs/phase/add-frontend-component"><img src="https://agentmods.dev/badge/skills/phase-rs/phase/add-frontend-component.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,552 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Rogue Agent · line 390
    Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.
    Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.05552
Opus 5.5 $0.00019 $0.02221
Sonnet 5.5 $0.00009 $0.01110
Haiku 4.5 $0.00005 $0.00555

Measured 2mo ago against content hash e809cb9d00ae, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

add-frontend-component scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/add-frontend-component/SKILL.md · 392 lines

How it starts

The opening of the file, as written. The whole thing — 392 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Adding a Frontend Component

Hard rules — all frontend work must respect these (see CLAUDE.md § Design Principles):

  1. The frontend is a display layer, not a logic layer. It renders engine-provided state and dispatches user actions — nothing more. It must never compute, derive, filter, or re-interpret game data. If a component needs a value the engine doesn't expose, the fix is to add it to the engine's output — not to calculate it client-side. Any "smart" frontend code is a bug.
  2. CR-correctness is non-negotiable. The frontend must never contradict the Comprehensive Rules. If it displays information (legal targets, valid choices, game state), that information must come directly from the engine, which is the CR-validated source of truth. Never approximate engine logic in TypeScript.
  3. Build reusable component patterns. New overlays and modals should follow existing patterns (CardChoiceModal, ModeChoiceModal). Extract shared behavior into composable components rather than duplicating across one-off implementations.
  4. All frontend-authored text is internationalized. Every user-facing string the frontend authors (titles, labels, buttons, tooltips, placeholders, log templates, status messages) MUST go through t() via react-i18next — never a hardcoded literal in JSX. The boundary rule: a string gets t() if and only if the frontend authored it. Engine/card-database pass-through (card names, Oracle text, interpolated enum strings like phase/mana/counter type) stays raw — it is localized by a separate MTGJSON content pipeline, not t(). See client/src/i18n/README.md (the authority) before adding any string.

The React/TypeScript frontend communicates with the Rust engine through a transport-agnostic adapter layer. Game state flows from engine → adapter → Zustand stores → React components. Player actions flow in reverse via dispatch(). This skill covers wiring new UI components into this pipeline.

Before you start: Trace how ScryChoice works end-to-end. The current path is: WaitingFor::ScryChoice in Rust → TypeScript type in adapter/types.ts → GamePage.tsx renders CardChoiceModal → CardChoiceModal routes to ScryModal → dispatch({ type: "SelectCards", data: { cards } }).


Read the full file on GitHub · 392 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 392 lines · 47 tokens per session scan A e809cb9d00ae

Subscribe to this mod's changes

add-frontend-component is a skill published in the GitHub repository phase-rs/phase (312 stars, last pushed today), licensed Apache-2.0. It adds 47 tokens to every session and 5,552 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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