phase: Skill for Claude Code

.claude/skills/add-keyword/SKILL.md

add-keyword is a skill for Claude Code from phase-rs/phase. It costs 54 tokens per session (4,413 once invoked), scanned A, original, Apache-2.0.

A guide for adding keyword abilities in a digital version of Magic: The Gathering, such as flying, trample, ward, or kicker.

In plain words
What is it for?
Use it when adding or changing a keyword, especially one with a value such as a mana cost or number.
Why use it?
It helps make a keyword work wherever it matters, including combat, targeting, damage, continuous effects, and triggered abilities.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions CLAUDE.md.

This is phase-rs/phase's own configuration. It tells Claude Code how to work on phase itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything phase configures →

Reuse

Borrowing it

Nothing to install: this file belongs to phase-rs/phase. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/phase-rs/phase/main/.claude/skills/add-keyword/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/phase-rs/phase

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for add-keyword

README.md
[![agentmods](https://agentmods.dev/badge/skills/phase-rs/phase/add-keyword/github.svg)](https://agentmods.dev/skills/phase-rs/phase/add-keyword)
Your own site
<a href="https://agentmods.dev/skills/phase-rs/phase/add-keyword"><img src="https://agentmods.dev/badge/skills/phase-rs/phase/add-keyword/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for add-keyword

Your own site · 80×15
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Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,413 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Rogue Agent · line 259
    Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.
    Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.04413
Opus 5.5 $0.00022 $0.01765
Sonnet 5.5 $0.00011 $0.00883
Haiku 4.5 $0.00005 $0.00441

Measured 2mo ago against content hash 70d0647cd131, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

add-keyword scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/add-keyword/SKILL.md · 261 lines

How it starts

The opening of the file, as written. The whole thing — 261 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Adding a Keyword Ability

Keywords are strongly-typed abilities stored on GameObjects and evaluated across combat, targeting, damage, state-based actions, and triggers. They flow through the layer system (granted/removed via ContinuousModification) and are parsed from both MTGJSON keyword arrays and Oracle text.

Before you start: Trace how Ward works end-to-end — it's a parameterized keyword with targeting interaction: Keyword::Ward(ManaCost) in keywords.rs → FromStr parsing → targeting.rs check → layer grant via AddKeyword.

CR Verification Rule: Every CR number in annotations MUST be verified by grepping docs/MagicCompRules.txt before writing. Do NOT rely on memory — 702.x keyword ability numbers are arbitrary sequential assignments that LLMs consistently hallucinate (e.g., Crew is 702.122, not 702.148). Run grep -n "^702.122" docs/MagicCompRules.txt for every number. If you cannot find it, do not write the annotation.


MTG Rules Reference

Rule What it governs Engine implication
702.x Individual keyword definitions Each keyword has specific rules for where it matters
613.1f Keywords granted/removed in Layer 6 ContinuousModification::AddKeyword / RemoveKeyword
702.2 Evergreen keywords (flying, haste, etc.) Unit variants on Keyword enum
702.16 Protection Keyword::Protection(ProtectionTarget) with multi-check in protection_prevents_from()
702.21 Ward Keyword::Ward(ManaCost) checked in targeting.rs

Key Types

Keyword Enum — crates/engine/src/types/keywords.rs

Three categories of variants:

Category Examples Data
Unit (simple) Flying, Haste, Trample, Deathtouch, Lifelink, Vigilance, Reach, Defender, Menace, Indestructible, Hexproof, Shroud, Flash None
Parameterized (u32) Dredge(u32), Modular(u32), Renown(u32), Fabricate(u32), Annihilator(u32), Crew(u32) Numeric value
Parameterized (ManaCost) Ward(ManaCost), Kicker(ManaCost), Cycling(ManaCost), Flashback(ManaCost), Equip(ManaCost), Morph(ManaCost) Mana cost
Special Protection(ProtectionTarget), Enchant(TargetFilter), Landwalk(String), EtbCounter { counter_type, count } Typed data
Fallback Unknown(String) Unparsed name — never matches at runtime, tracked in coverage

Read the full file on GitHub · 261 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 261 lines · 54 tokens per session scan A 70d0647cd131

Subscribe to this mod's changes

add-keyword is a skill published in the GitHub repository phase-rs/phase (312 stars, last pushed today), licensed Apache-2.0. It adds 54 tokens to every session and 4,413 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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