add-replacement-effect

A guide for adding replacement effects in a digital version of Magic: The Gathering. Replacement effects change or prevent an event before it happens, rather than triggering afterward.

In plain words
What is it for?
Use it for effects such as entering the battlefield tapped, preventing damage, or making choices as something enters.
Why use it?
It helps wire the effect through choices, parsing, registration, event handling, and the engine’s replacement pipeline.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/phase-rs/phase/add-replacement-effect
Any agent
npx skills add phase-rs/phase --skill add-replacement-effect
Clone the repo
git clone --depth 1 https://github.com/phase-rs/phase

Made for: Claude Code, Codex.

Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,276 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00058 $0.04276
Opus 5 $0.00029 $0.02138
Sonnet 5 $0.00012 $0.00855
Haiku 4.5 $0.00006 $0.00428

Measured 2d ago against content hash 1129c69cb5eb, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

add-replacement-effect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/add-replacement-effect/SKILL.md · 280 lines

How it starts

The opening of the file, as written. The whole thing — 280 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Adding a Replacement Effect

Replacement effects modify or prevent game events before they happen (MTG Rule 614.1). They are not triggered abilities — they don't use the stack. This skill covers wiring a new replacement through the pipeline: definition → parser → registry → handler → engine.

Before you start: Trace how shock lands work end-to-end. They're the most complete example: parse_shock_land() in oracle_replacement.rsReplacementDefinition with Optional mode → replacement pipeline → handle_replacement_choice() in engine_replacement.rs delivers the accept/decline effect inline → apply_post_replacement_effect() handles any remaining copy-target follow-up.

CR Verification Rule: Every CR number in annotations MUST be verified by grepping docs/MagicCompRules.txt before writing. Do NOT rely on memory — 701.x and 702.x numbers are arbitrary sequential assignments that LLMs consistently hallucinate. Run grep -n "^614.1" docs/MagicCompRules.txt (etc.) for every number. If you cannot find it, do not write the annotation.


MTG Rules Reference

Rule What it governs Engine implication
614.1 Replacement effects modify events, don't use the stack Handled in replacement.rs pipeline, not effects/
614.12 Self-replacement effects apply even when the card isn't on the battlefield yet find_applicable_replacements() scans the entering object in addition to battlefield
614.1c + 614.12a "As [permanent] enters" effects are replacement effects; a required choice is made before the permanent enters Must resolve before zone change completes — see Interactive Replacements below
616.1 Multiple replacements on same event: affected player/controller chooses order pipeline_loop() returns NeedsChoice when multiple candidates exist
614.6 A replacement can only apply once to a given event applied: HashSet<ReplacementId> on ProposedEvent tracks this

Read the full file on GitHub · 280 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 280 lines · 58 tokens per session scan A 1129c69cb5eb

Subscribe to this mod's changes

add-replacement-effect is a skill published in the GitHub repository phase-rs/phase (259 stars, last pushed 2d ago), licensed Apache-2.0. It adds 58 tokens to every session and 4,276 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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