phase: Skill for Claude Code

.claude/skills/add-replacement-effect/SKILL.md

add-replacement-effect is a skill for Claude Code from phase-rs/phase. It costs 58 tokens per session (4,276 once invoked), scanned A, original, Apache-2.0.

A guide for adding replacement effects in a digital version of Magic: The Gathering. Replacement effects change or prevent an event before it happens, rather than triggering afterward.

In plain words
What is it for?
Use it for effects such as entering the battlefield tapped, preventing damage, or making choices as something enters.
Why use it?
It helps wire the effect through choices, parsing, registration, event handling, and the engine’s replacement pipeline.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions CLAUDE.md.

This is phase-rs/phase's own configuration. It tells Claude Code how to work on phase itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything phase configures →

Reuse

Borrowing it

Nothing to install: this file belongs to phase-rs/phase. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/phase-rs/phase/main/.claude/skills/add-replacement-effect/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/phase-rs/phase

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for add-replacement-effect

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for add-replacement-effect

Your own site · 80×15
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Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,276 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 2 findings, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Rogue Agent · line 255
    Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.
    Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
  • high Rogue Agent · line 278
    Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.
    Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.04276
Opus 5.5 $0.00023 $0.01710
Sonnet 5.5 $0.00012 $0.00855
Haiku 4.5 $0.00006 $0.00428

Measured 2mo ago against content hash 1129c69cb5eb, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

add-replacement-effect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/add-replacement-effect/SKILL.md · 280 lines

How it starts

The opening of the file, as written. The whole thing — 280 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Adding a Replacement Effect

Replacement effects modify or prevent game events before they happen (MTG Rule 614.1). They are not triggered abilities — they don't use the stack. This skill covers wiring a new replacement through the pipeline: definition → parser → registry → handler → engine.

Before you start: Trace how shock lands work end-to-end. They're the most complete example: parse_shock_land() in oracle_replacement.rs → ReplacementDefinition with Optional mode → replacement pipeline → handle_replacement_choice() in engine_replacement.rs delivers the accept/decline effect inline → apply_post_replacement_effect() handles any remaining copy-target follow-up.

CR Verification Rule: Every CR number in annotations MUST be verified by grepping docs/MagicCompRules.txt before writing. Do NOT rely on memory — 701.x and 702.x numbers are arbitrary sequential assignments that LLMs consistently hallucinate. Run grep -n "^614.1" docs/MagicCompRules.txt (etc.) for every number. If you cannot find it, do not write the annotation.


MTG Rules Reference

Rule What it governs Engine implication
614.1 Replacement effects modify events, don't use the stack Handled in replacement.rs pipeline, not effects/
614.12 Self-replacement effects apply even when the card isn't on the battlefield yet find_applicable_replacements() scans the entering object in addition to battlefield
614.1c + 614.12a "As [permanent] enters" effects are replacement effects; a required choice is made before the permanent enters Must resolve before zone change completes — see Interactive Replacements below
616.1 Multiple replacements on same event: affected player/controller chooses order pipeline_loop() returns NeedsChoice when multiple candidates exist
614.6 A replacement can only apply once to a given event applied: HashSet<ReplacementId> on ProposedEvent tracks this

Read the full file on GitHub · 280 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 280 lines · 58 tokens per session scan A 1129c69cb5eb

Subscribe to this mod's changes

add-replacement-effect is a skill published in the GitHub repository phase-rs/phase (312 stars, last pushed today), licensed Apache-2.0. It adds 58 tokens to every session and 4,276 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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