pixijs-blend-modes

pixijs-blend-modes is a skill for Claude Code from pixijs/pixijs-skills. It costs 104 tokens per session (1,917 once invoked), scanned A, original, MIT.

A guide to combining PixiJS display objects with blend modes, which control how one object’s colors mix with the objects behind it. It covers built-in and advanced modes such as additive, multiply, screen, and overlay.

In plain words
What is it for?
Use it to set blend modes on sprites and containers, load advanced blend modes, and group objects with similar modes for more efficient rendering.
Why use it?
It explains how to create visual effects such as glows, shadows, and overlays, while avoiding slower rendering caused by poorly ordered blend-mode changes.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the pixijs-skills plugin — 26 skills shipped together

not rated 330repo +5 3mo ago A scan Socket: passSnyk: passSkillSpector: pass 104 tokens original MIT

Good fit Use it to set blend modes on sprites and containers, load advanced blend modes, and group objects with similar modes for more efficient rendering.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pixijs/pixijs-skills/pixijs-blend-modes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixijs/pixijs-skills --skill pixijs-blend-modes
Clone the repo
git clone --depth 1 https://github.com/pixijs/pixijs-skills

Made for: Claude Code.

Or install pixijs-skills, the plugin that ships this one along with the rest of its 26 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixijs-blend-modes

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-blend-modes/github.svg)](https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-blend-modes)
Your own site
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-blend-modes"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-blend-modes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixijs-blend-modes

Your own site · 80×15
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-blend-modes"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-blend-modes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,917 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 15 Apr 2026
  • Snyk pass 15 Apr 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00104 $0.01917
Opus 5 $0.00052 $0.00958
Sonnet 5 $0.00021 $0.00383
Haiku 4.5 $0.00010 $0.00192

Measured 12d ago against content hash a6caea6766b1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

pixijs-blend-modes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/pixijs-blend-modes/SKILL.md · 216 lines

How it starts

The opening of the file, as written. The whole thing — 216 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Set container.blendMode to composite display objects with GPU blend equations (standard modes) or filter-based advanced modes. Blend-mode transitions break render batches, so group like-mode siblings together.

Quick Start

const light = new Sprite(await Assets.load("light.png"));
light.blendMode = "add";
app.stage.addChild(light);

const shadow = new Sprite(await Assets.load("shadow.png"));
shadow.blendMode = "multiply";
app.stage.addChild(shadow);

import "pixi.js/advanced-blend-modes";
const overlay = new Sprite(await Assets.load("overlay.png"));
overlay.blendMode = "color-burn";
app.stage.addChild(overlay);

Related skills: pixijs-filters (advanced modes use the filter pipeline), pixijs-performance (batching with blend modes), pixijs-color (color manipulation).

Core Patterns

Standard blend modes

Standard modes are built in and use GPU blend equations directly:

import { Sprite } from "pixi.js";

sprite.blendMode = "normal"; // standard alpha compositing (effective default at root)
sprite.blendMode = "add"; // additive (lighten, glow effects)
sprite.blendMode = "multiply"; // multiply (darken, shadow effects)
sprite.blendMode = "screen"; // screen (lighten, dodge effects)
sprite.blendMode = "erase"; // erase pixels from render target
sprite.blendMode = "none"; // no blending, overwrites destination
sprite.blendMode = "inherit"; // inherit from parent (this is the actual default value)
sprite.blendMode = "min"; // keeps minimum of source and destination (WebGL2+ only)
sprite.blendMode = "max"; // keeps maximum of source and destination (WebGL2+ only)

These are hardware-accelerated and cheap. They do not require filters.

Advanced blend modes

Advanced modes require an explicit import to register the extensions. On the WebGL renderer they also require useBackBuffer: true at init time, or PixiJS logs a warning and the blend silently falls back:

import "pixi.js/advanced-blend-modes";
import { Application, Sprite, Assets } from "pixi.js";

const app = new Application();
await app.init({ useBackBuffer: true }); // required for advanced modes on WebGL

const texture = await Assets.load("overlay.png");
const overlay = new Sprite(texture);
overlay.blendMode = "color-burn";

Read the full file on GitHub · 216 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 216 lines · 104 tokens per session scan A a6caea6766b1

Subscribe to this mod's changes

pixijs-blend-modes is a skill published in the GitHub repository pixijs/pixijs-skills (330 stars, last pushed 3mo ago), licensed MIT. It adds 104 tokens to every session and 1,917 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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