reuse-scripts

reuse-scripts is a skill for Claude Code, Codex from playcanvas/skills. It costs 39 tokens per session (635 once invoked), scanned A, a copy of reuse-scripts, MIT.

A workflow for finding and reusing behavior scripts included with the PlayCanvas game engine. It also uses the matching official example for the installed engine version.

In plain words
What is it for?
Use it when adding non-core PlayCanvas behavior, such as movement or other game interactions. It helps locate the right script, inspect how it works, and reproduce its official setup.
Why use it?
It avoids rebuilding engine features from memory or relying on outdated script lists. This helps keep custom PlayCanvas behavior compatible with the installed version.

Skill for Claude CodeCodex

Part of the engine plugin — 16 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/playcanvas/skills/reuse-scripts
Any agent
npx skills add playcanvas/skills --skill reuse-scripts
Clone the repo
git clone --depth 1 https://github.com/playcanvas/skills

Made for: Claude Code, Codex.

Or install engine, the plugin that ships this one along with the rest of its 16 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for reuse-scripts

README.md
[![agentmods](https://agentmods.dev/badge/skills/playcanvas/skills/reuse-scripts.svg)](https://agentmods.dev/skills/playcanvas/skills/reuse-scripts)
Your own site
<a href="https://agentmods.dev/skills/playcanvas/skills/reuse-scripts"><img src="https://agentmods.dev/badge/skills/playcanvas/skills/reuse-scripts.svg" alt="Measured on agentmods" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 635 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00039 $0.00635
Opus 5 $0.00019 $0.00318
Sonnet 5 $0.00008 $0.00127
Haiku 4.5 $0.00004 $0.00064

Measured 4d ago against content hash 44eec87ae34a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

reuse-scripts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to reuse-scripts — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/reuse-scripts/SKILL.md · 60 lines

How it starts

The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Engine scripts

The installed playcanvas package ships production scripts under scripts/esm/**. Discover the current set rather than maintaining a stale list:

rg 'static scriptName =' node_modules/playcanvas/scripts/esm \
  | sed "s|.*/scripts/esm/||; s|:.*static scriptName = ['\"]|  ->  |; s|['\"].*||" \
  | sort

Read the selected file for its named export, @attribute properties, and defaults. Not every module is a Script; the parsers below scripts/esm/parsers are plain classes registered with a resource handler instead.

Only import from scripts/esm/**. Legacy sibling directories depend on the global Engine namespace. After selecting a script, use find-examples to locate its matching versioned Engine example.

Use a relevant shipped script as the default implementation. If it cannot own the whole feature, preserve its input signs, angular damping, bounds, and lifecycle invariants in the custom portion instead of replacing them from memory.

Reproduce the reference integration

Treat the selected script source and its closest official example as complementary references:

  1. Read the source for exports, properties, defaults, fallbacks, required components, and lifecycle.
  2. Read the example for assets, entity references, mesh requirements, layer ordering, scene settings, and render-pipeline setup.
  3. Reproduce the smallest working baseline before customizing it. Preserve defaults that are not deliberately changed, and tune one property group at a time.
  4. After a rendered frame, fail on console, shader, or missing-asset diagnostics. Exercise the behavior with real input where applicable and inspect returned screenshots from representative views at the final backbuffer density.
  5. Compare the result with the official example when visual quality matters. Keep iterating or report the gap; a running fallback is not proof of correct integration.

If no matching example exists, state that and derive the integration from installed source instead of inventing it from memory.

Read the full file on GitHub · 60 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 60 lines · 39 tokens per session scan A 44eec87ae34a

Subscribe to this mod's changes

reuse-scripts is a skill published in the GitHub repository playcanvas/skills (14 stars, last pushed 8d ago), licensed MIT. It adds 39 tokens to every session and 635 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to reuse-scripts, differing in 0 lines, and is treated as a copy.

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