reuse-scripts

reuse-scripts is a skill for Claude Code from playcanvas/skills. It costs 25 tokens per session (418 once invoked), scanned A, a copy of reuse-scripts, MIT.

A workflow for finding and reusing behavior scripts included with the PlayCanvas game engine. It also uses the matching official example for the installed engine version.

In plain words
What is it for?
Use it when adding non-core PlayCanvas behavior, such as movement or other game interactions. It helps locate the right script, inspect how it works, and reproduce its official setup.
Why use it?
It avoids rebuilding engine features from memory or relying on outdated script lists. This helps keep custom PlayCanvas behavior compatible with the installed version.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the playcanvas plugin — 16 skills shipped together

Good fit Use it when adding non-core PlayCanvas behavior, such as movement or other game interactions. It helps locate the right script, inspect how it works, and reproduce its official setup.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/playcanvas/skills/reuse-scripts
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add playcanvas/skills --skill reuse-scripts
Clone the repo
git clone --depth 1 https://github.com/playcanvas/skills

Made for: Claude Code.

Or install playcanvas, the plugin that ships this one along with the rest of its 16 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for reuse-scripts

README.md
[![agentmods](https://agentmods.dev/badge/skills/playcanvas/skills/reuse-scripts/github.svg)](https://agentmods.dev/skills/playcanvas/skills/reuse-scripts)
Your own site
<a href="https://agentmods.dev/skills/playcanvas/skills/reuse-scripts"><img src="https://agentmods.dev/badge/skills/playcanvas/skills/reuse-scripts/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for reuse-scripts

Your own site · 80×15
<a href="https://agentmods.dev/skills/playcanvas/skills/reuse-scripts"><img src="https://agentmods.dev/badge/skills/playcanvas/skills/reuse-scripts.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 418 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00418
Opus 5.5 $0.00010 $0.00167
Sonnet 5.5 $0.00005 $0.00084
Haiku 4.5 $0.00003 $0.00042

Measured 26d ago against content hash 1f7ee18582a4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

reuse-scripts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 26d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to reuse-scripts — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/reuse-scripts/SKILL.md · 41 lines

What it actually says

Reuse shipped Engine code

Before writing behaviour, check what the installed playcanvas package already provides.

Scripts live under scripts/esm/**; import only from there. List them:

rg 'static scriptName =' node_modules/playcanvas/scripts/esm \
  | sed "s|.*/scripts/esm/||; s|:.*static scriptName = ['\"]|  ->  |; s|['\"].*||" \
  | sort

Common ones are CameraControls, FirstPersonController, ThirdPersonController, ShadowCatcher, ProceduralSky, Water, and Grid, plus XR and splat scripts. Modules under scripts/esm/parsers are resource-handler classes, not scripts.

Core exports that are not scripts include CameraFrame for post-processing, Picker (getSelectionAsync), TransformGizmo, OutlineRenderer, MiniStats, GltfExporter, and UsdzExporter.

Integrate

  1. Read the source for exports, @attribute properties, defaults, and required components.
  2. Find its official example with find-examples, and copy the assets, layers, scene settings, and render setup it depends on.
  3. Adapt configuration and extension points. If nothing fits, implement only the missing part and say what was missing.
  4. After a rendered frame, fail on console, shader, or missing-asset errors.

Keep a shipped script's input mapping and damping unless asked otherwise, and verify input directions with real input rather than deriving signs from memory.

Grouped property updates differ by surface; preserve defaults you do not change. Read only the reference matching the code: direct Engine, React, or Web Components.

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 26d ago Changed · -23 lines · -10 tokens per session 1f7ee18582a4
  2. 1mo ago Changed · +4 lines · -4 tokens per session fc19fc9c7f88
  3. 1mo ago First seen · 60 lines · 39 tokens per session scan A 44eec87ae34a

Subscribe to this mod's changes

reuse-scripts is a skill published in the GitHub repository playcanvas/skills (31 stars, last pushed 5d ago), licensed MIT. It adds 25 tokens to every session and 418 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to reuse-scripts, differing in 0 lines, and is treated as a copy.

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