reuse-scripts

reuse-scripts is a skill for Claude Code, Codex from playcanvas/create-playcanvas. It costs 25 tokens per session (418 once invoked), scanned A, original, MIT.

A guide for finding and reusing production scripts included with the PlayCanvas game engine before writing custom behavior.

In plain words
What is it for?
Use it to inspect installed engine scripts, find matching official examples, and adapt them for features such as movement, cameras, or other game behavior.
Why use it?
It reduces the risk of copying outdated examples or replacing engine behavior with an implementation that misses important lifecycle or input details.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect installed engine scripts, find matching official examples, and adapt them for features such as movement, cameras, or other game behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/playcanvas/create-playcanvas/reuse-scripts
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add playcanvas/create-playcanvas --skill reuse-scripts
Clone the repo
git clone --depth 1 https://github.com/playcanvas/create-playcanvas

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for reuse-scripts

README.md
[![agentmods](https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/reuse-scripts/github.svg)](https://agentmods.dev/skills/playcanvas/create-playcanvas/reuse-scripts)
Your own site
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/reuse-scripts"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/reuse-scripts/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for reuse-scripts

Your own site · 80×15
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/reuse-scripts"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/reuse-scripts.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 418 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00418
Opus 5.5 $0.00010 $0.00167
Sonnet 5.5 $0.00005 $0.00084
Haiku 4.5 $0.00003 $0.00042

Measured 24d ago against content hash 1f7ee18582a4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

reuse-scripts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/reuse-scripts/SKILL.md · 41 lines

What it actually says

Reuse shipped Engine code

Before writing behaviour, check what the installed playcanvas package already provides.

Scripts live under scripts/esm/**; import only from there. List them:

rg 'static scriptName =' node_modules/playcanvas/scripts/esm \
  | sed "s|.*/scripts/esm/||; s|:.*static scriptName = ['\"]|  ->  |; s|['\"].*||" \
  | sort

Common ones are CameraControls, FirstPersonController, ThirdPersonController, ShadowCatcher, ProceduralSky, Water, and Grid, plus XR and splat scripts. Modules under scripts/esm/parsers are resource-handler classes, not scripts.

Core exports that are not scripts include CameraFrame for post-processing, Picker (getSelectionAsync), TransformGizmo, OutlineRenderer, MiniStats, GltfExporter, and UsdzExporter.

Integrate

  1. Read the source for exports, @attribute properties, defaults, and required components.
  2. Find its official example with find-examples, and copy the assets, layers, scene settings, and render setup it depends on.
  3. Adapt configuration and extension points. If nothing fits, implement only the missing part and say what was missing.
  4. After a rendered frame, fail on console, shader, or missing-asset errors.

Keep a shipped script's input mapping and damping unless asked otherwise, and verify input directions with real input rather than deriving signs from memory.

Grouped property updates differ by surface; preserve defaults you do not change. Read only the reference matching the code: direct Engine, React, or Web Components.

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 24d ago Changed · -23 lines · -10 tokens per session 1f7ee18582a4
  2. 26d ago Changed · +4 lines · -4 tokens per session fc19fc9c7f88
  3. 1mo ago First seen · 60 lines · 39 tokens per session scan A 44eec87ae34a

Subscribe to this mod's changes

reuse-scripts is a skill published in the GitHub repository playcanvas/create-playcanvas (61 stars, last pushed today), licensed MIT. It adds 25 tokens to every session and 418 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

playtest-report

Structured playtest report template, or turn existing playtest notes into structured feedback.

Donchitos/Claude-Code-Game-Studios · 20 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

motion

Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.

OpenDCAI/GameFactory-3A · 0 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens

unity-manual-component

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

Besty0728/Unity-Skills · 36 tokens