Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add playcanvas/create-playcanvas --skill reuse-scriptsgit clone --depth 1 https://github.com/playcanvas/create-playcanvasWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/playcanvas/create-playcanvas/reuse-scripts)<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/reuse-scripts"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/reuse-scripts/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/reuse-scripts"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/reuse-scripts.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.00418 |
| Opus 5.5 | $0.00010 | $0.00167 |
| Sonnet 5.5 | $0.00005 | $0.00084 |
| Haiku 4.5 | $0.00003 | $0.00042 |
Grade A, and why
reuse-scripts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- reuse-scripts — 100% identical, 0 lines differ
What it actually says
Reuse shipped Engine code
Before writing behaviour, check what the installed playcanvas package already provides.
Scripts live under scripts/esm/**; import only from there. List them:
rg 'static scriptName =' node_modules/playcanvas/scripts/esm \
| sed "s|.*/scripts/esm/||; s|:.*static scriptName = ['\"]| -> |; s|['\"].*||" \
| sort
Common ones are CameraControls, FirstPersonController, ThirdPersonController,
ShadowCatcher, ProceduralSky, Water, and Grid, plus XR and splat scripts. Modules under
scripts/esm/parsers are resource-handler classes, not scripts.
Core exports that are not scripts include CameraFrame for post-processing, Picker
(getSelectionAsync), TransformGizmo, OutlineRenderer, MiniStats, GltfExporter, and
UsdzExporter.
Integrate
- Read the source for exports,
@attributeproperties, defaults, and required components. - Find its official example with
find-examples, and copy the assets, layers, scene settings, and render setup it depends on. - Adapt configuration and extension points. If nothing fits, implement only the missing part and say what was missing.
- After a rendered frame, fail on console, shader, or missing-asset errors.
Keep a shipped script's input mapping and damping unless asked otherwise, and verify input directions with real input rather than deriving signs from memory.
Grouped property updates differ by surface; preserve defaults you do not change. Read only the reference matching the code: direct Engine, React, or Web Components.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 24d ago Changed · -23 lines · -10 tokens per session 1f7ee18582a4
- 26d ago Changed · +4 lines · -4 tokens per session fc19fc9c7f88
- 1mo ago First seen · 60 lines · 39 tokens per session scan A 44eec87ae34a
reuse-scripts is a skill published in the GitHub repository playcanvas/create-playcanvas (61 stars, last pushed today), licensed MIT. It adds 25 tokens to every session and 418 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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