ue-ai-navigation

ue-ai-navigation is a skill for Claude Code, Codex from quodsoler/unreal-engine-skills. It costs 195 tokens per session (8,989 once invoked), scanned A, original, MIT.

A guide for building game characters that can sense their surroundings, choose actions, and move through an Unreal Engine world. It covers systems such as behavior trees, which organize decisions, and NavMesh, a map used for walkable paths.

In plain words
What is it for?
Use it when implementing AI controllers, behavior trees, blackboards, perception, pathfinding, navigation, State Trees, Smart Objects, or AI abilities in Unreal Engine.
Why use it?
It helps structure game AI and navigation around the project's enabled systems and multiplayer setup. It also makes key design choices explicit, such as how complex the AI should be and whether it needs dynamic obstacles.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when implementing AI controllers, behavior trees, blackboards, perception, pathfinding, navigation, State Trees, Smart Objects, or AI abilities in Unreal Engine.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/quodsoler/unreal-engine-skills/ue-ai-navigation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add quodsoler/unreal-engine-skills --skill ue-ai-navigation
Clone the repo
git clone --depth 1 https://github.com/quodsoler/unreal-engine-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue-ai-navigation

README.md
[![agentmods](https://agentmods.dev/badge/skills/quodsoler/unreal-engine-skills/ue-ai-navigation/github.svg)](https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-ai-navigation)
Your own site
<a href="https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-ai-navigation"><img src="https://agentmods.dev/badge/skills/quodsoler/unreal-engine-skills/ue-ai-navigation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue-ai-navigation

Your own site · 80×15
<a href="https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-ai-navigation"><img src="https://agentmods.dev/badge/skills/quodsoler/unreal-engine-skills/ue-ai-navigation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 195 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 8,989 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 29 Sept 2026
  • Snyk pass 29 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00195 $0.08989
Opus 5.5 $0.00078 $0.03596
Sonnet 5.5 $0.00039 $0.01798
Haiku 4.5 $0.00019 $0.00899

Measured 1mo ago against content hash 6fbd18a43272, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ue-ai-navigation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ue-ai-navigation/SKILL.md · 466 lines

How it starts

The opening of the file, as written. The whole thing — 466 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UE AI and Navigation

Target engine: UE 5.8. APIs below are verified against the 5.8 headers; older forms are listed under "Deprecated — do not use".

Classic UE AI runs on a server-only AAIController that owns a brain component (UBehaviorTreeComponent), a UBlackboardComponent, a UAIPerceptionComponent and a UPathFollowingComponent. Behavior trees, perception and EQS live in the AIModule; navmesh generation and queries live in NavigationSystem; BT tasks that wrap gameplay tasks need GameplayTasks. Smart Objects (SmartObjectsModule, plugin SmartObjects), ZoneGraph (ZoneGraph, Experimental in 5.8), MassAI (Experimental in 5.8) and NavCorridor (Experimental in 5.8) are opt-in plugins. Add what you use to PublicDependencyModuleNames in your .Build.cs, e.g. "AIModule", "NavigationSystem", "GameplayTasks".

Context

Read .agents/ue-project-context.md if it exists (module names, conventions, enabled plugins, GAS/networking setup). Do not stop if it is missing.

Identify the area from the request and the codebase. Ask only when two plausible readings would produce different code.

Request is about… Go to
Possessing a pawn, running a tree, move requests, focus AI Controller
Reading/writing AI knowledge, key selectors, observers Blackboard
Custom tasks, decorators, services, node memory Behavior Tree Nodes
Sight/hearing/damage senses, stimuli sources AI Perception
Path queries, projection, random points, invokers Navigation and Pathfinding
Area costs, query filters, jump/off-mesh links Nav Areas, Filters and Off-Mesh Links
Cover/flank/patrol point selection, custom contexts EQS Environment Query System
State Tree instead of a behavior tree State Tree for AI
Interactable world objects, slot claiming Smart Objects
Lane-based crowds, large agent counts ZoneGraph, MassAI and NavCorridor

Read the full file on GitHub · 466 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · -34 lines · +116 tokens per session 6fbd18a43272
  2. 2mo ago First seen · 500 lines · 79 tokens per session scan A 04c972f2e002

Subscribe to this mod's changes

ue-ai-navigation is a skill published in the GitHub repository quodsoler/unreal-engine-skills (440 stars, last pushed 1mo ago), licensed MIT. It adds 195 tokens to every session and 8,989 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

ue-ai-navigation compared with skills from other repositories

ue-ai-navigation next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
ue-ai-navigationquodsoler/unreal-engine-skillsSkill4401mo agoMITA195Claude Code, Codex
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill37k20d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill7.4k11d agoApache-2.0A95Claude Code
texture-workflowarjun988/blender-skillsSkill2.0k2d agoMITA41Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.5kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k10d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9ktodayMITA25Claude Code, Codex