Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add quodsoler/unreal-engine-skills --skill ue-ai-navigationgit clone --depth 1 https://github.com/quodsoler/unreal-engine-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-ai-navigation)<a href="https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-ai-navigation"><img src="https://agentmods.dev/badge/skills/quodsoler/unreal-engine-skills/ue-ai-navigation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-ai-navigation"><img src="https://agentmods.dev/badge/skills/quodsoler/unreal-engine-skills/ue-ai-navigation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00195 | $0.08989 |
| Opus 5.5 | $0.00078 | $0.03596 |
| Sonnet 5.5 | $0.00039 | $0.01798 |
| Haiku 4.5 | $0.00019 | $0.00899 |
Grade A, and why
ue-ai-navigation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 466 lines — stays where its author put it; the contents beside it link to each section on GitHub.
UE AI and Navigation
Target engine: UE 5.8. APIs below are verified against the 5.8 headers; older forms are listed under "Deprecated — do not use".
Classic UE AI runs on a server-only AAIController that owns a brain component (UBehaviorTreeComponent), a UBlackboardComponent, a UAIPerceptionComponent and a UPathFollowingComponent. Behavior trees, perception and EQS live in the AIModule; navmesh generation and queries live in NavigationSystem; BT tasks that wrap gameplay tasks need GameplayTasks. Smart Objects (SmartObjectsModule, plugin SmartObjects), ZoneGraph (ZoneGraph, Experimental in 5.8), MassAI (Experimental in 5.8) and NavCorridor (Experimental in 5.8) are opt-in plugins. Add what you use to PublicDependencyModuleNames in your .Build.cs, e.g. "AIModule", "NavigationSystem", "GameplayTasks".
Context
Read .agents/ue-project-context.md if it exists (module names, conventions, enabled plugins, GAS/networking setup). Do not stop if it is missing.
Identify the area from the request and the codebase. Ask only when two plausible readings would produce different code.
| Request is about… | Go to |
|---|---|
| Possessing a pawn, running a tree, move requests, focus | AI Controller |
| Reading/writing AI knowledge, key selectors, observers | Blackboard |
| Custom tasks, decorators, services, node memory | Behavior Tree Nodes |
| Sight/hearing/damage senses, stimuli sources | AI Perception |
| Path queries, projection, random points, invokers | Navigation and Pathfinding |
| Area costs, query filters, jump/off-mesh links | Nav Areas, Filters and Off-Mesh Links |
| Cover/flank/patrol point selection, custom contexts | EQS Environment Query System |
| State Tree instead of a behavior tree | State Tree for AI |
| Interactable world objects, slot claiming | Smart Objects |
| Lane-based crowds, large agent counts | ZoneGraph, MassAI and NavCorridor |
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · -34 lines · +116 tokens per session 6fbd18a43272
- 2mo ago First seen · 500 lines · 79 tokens per session scan A 04c972f2e002
ue-ai-navigation is a skill published in the GitHub repository quodsoler/unreal-engine-skills (440 stars, last pushed 1mo ago), licensed MIT. It adds 195 tokens to every session and 8,989 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
ue-ai-navigation compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| ue-ai-navigationquodsoler/unreal-engine-skills | Skill | 440 | 1mo ago | MIT | A | 195 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 37k | 20d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 7.4k | 11d ago | Apache-2.0 | A | 95 | Claude Code |
| texture-workflowarjun988/blender-skills | Skill | 2.0k | 2d ago | MIT | A | 41 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.5k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 10d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | today | MIT | A | 25 | Claude Code, Codex |