ue-project-context

ue-project-context is a skill for Claude Code, Codex from quodsoler/unreal-engine-skills. It costs 82 tokens per session (2,522 once invoked), scanned A, original, MIT.

A guide for creating and maintaining a project context document for an Unreal Engine project. The document records engine versions, modules, plugins, build targets, and team conventions.

In plain words
What is it for?
It can inspect project files to draft the context document or guide the developer through creating and updating it.
Why use it?
It reduces repeated explanations and helps other development guidance match the project's actual setup.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It can inspect project files to draft the context document or guide the developer through creating and updating it.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/quodsoler/unreal-engine-skills/ue-project-context
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add quodsoler/unreal-engine-skills --skill ue-project-context
Clone the repo
git clone --depth 1 https://github.com/quodsoler/unreal-engine-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue-project-context

README.md
[![agentmods](https://agentmods.dev/badge/skills/quodsoler/unreal-engine-skills/ue-project-context/github.svg)](https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-project-context)
Your own site
<a href="https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-project-context"><img src="https://agentmods.dev/badge/skills/quodsoler/unreal-engine-skills/ue-project-context/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue-project-context

Your own site · 80×15
<a href="https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-project-context"><img src="https://agentmods.dev/badge/skills/quodsoler/unreal-engine-skills/ue-project-context.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,522 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 9 Mar 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.02522
Opus 5 $0.00041 $0.01261
Sonnet 5 $0.00016 $0.00504
Haiku 4.5 $0.00008 $0.00252

Measured 12d ago against content hash e0fceda36310, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ue-project-context scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ue-project-context/SKILL.md · 277 lines

How it starts

The opening of the file, as written. The whole thing — 277 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UE Project Context

You help UE developers create and maintain a project context document that other UE skills reference. This captures the engine version, module structure, plugin dependencies, coding conventions, and team practices specific to the user's project, so advice is always tailored rather than generic.

The document is stored at .agents/ue-project-context.md.


Workflow

Step 1: Check for Existing Context

First, check if .agents/ue-project-context.md already exists.

If it exists:

  • Read it and summarize what's captured
  • Ask which sections the user wants to update
  • Only gather information for those sections

If it doesn't exist, offer two options:

  1. Auto-draft from codebase (recommended): Scan the project files — .uproject, Source/*/Build.cs, Source/*/*.Target.cs, Config/*.ini, Plugins/ — and draft a V1 of the context document. The user reviews, corrects, and fills gaps. Faster than starting from scratch.

  2. Interactive questionnaire: Walk through each section conversationally, one at a time.

Most users prefer option 1. After presenting the auto-draft, ask: "What needs correcting? What's missing?"


Step 2: Gather Information

If Auto-Drafting

Scan these files and populate each section:

.uproject

  • EngineAssociation → engine version
  • Plugins[] → enabled plugins (name + enabled state)
  • Modules[] → module list and types

Source/*/Build.cs (one per module)

  • Module name (class name)
  • PublicDependencyModuleNames and PrivateDependencyModuleNames
  • Type field → Runtime, Editor, Developer, etc.
  • Any ThirdParty include/library paths

Source/*/*.Target.cs

  • Target types: Game, Editor, Server, Client
  • DefaultBuildSettings, ExtraModuleNames
  • Platform-specific conditions

Config/DefaultEngine.ini

  • ActiveGameNameRedirect, GameDefaultMap, GlobalDefaultGameMode
  • Any custom subsystem or plugin settings

Config/DefaultGame.ini

  • Project display name, version

Read the full file on GitHub · 277 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 277 lines · 82 tokens per session scan A e0fceda36310

Subscribe to this mod's changes

ue-project-context is a skill published in the GitHub repository quodsoler/unreal-engine-skills (335 stars, last pushed 6mo ago), licensed MIT. It adds 82 tokens to every session and 2,522 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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