Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/ramonbedin/mcp-game-deck/map-systemsnpx skills add RamonBedin/mcp-game-deck --skill map-systemsgit clone --depth 1 https://github.com/RamonBedin/mcp-game-deckWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ramonbedin/mcp-game-deck/map-systems)<a href="https://agentmods.dev/skills/ramonbedin/mcp-game-deck/map-systems"><img src="https://agentmods.dev/badge/skills/ramonbedin/mcp-game-deck/map-systems.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.00294 |
| Opus 5 | $0.00013 | $0.00147 |
| Sonnet 5 | $0.00005 | $0.00059 |
| Haiku 4.5 | $0.00003 | $0.00029 |
Grade A, and why
map-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
When this skill is invoked:
-
Read the concept (design doc or description).
-
Extract explicit systems: Systems directly mentioned.
-
Identify implicit systems: Systems implied but not stated (e.g., inventory implies item database, save system implies serialization).
-
Map dependencies: Which systems depend on which.
-
Prioritize:
- MVP (must have for core loop)
- Vertical Slice (needed for demo)
- Alpha (needed for playable game)
- Full Vision (nice to have)
-
Output:
## Systems Map: [Concept]
### Systems Identified
| System | Type | Priority | Dependencies |
|--------|------|----------|--------------|
| ... | Explicit/Implicit | MVP/VS/Alpha/Full | ... |
### Dependency Graph
[Text representation of dependencies]
### Recommended Implementation Order
1. [System] — no dependencies, MVP
2. [System] — depends on #1, MVP
...
### Design Order (design these first)
1. [System] — most depended upon
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 45 lines · 25 tokens per session scan A 6493f60036ef
map-systems is a skill published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 25 tokens to every session and 294 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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