Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add RamonBedin/mcp-game-deck/plugin install mcp-game-deckWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ramonbedin/mcp-game-deck/new-feature)<a href="https://agentmods.dev/skills/ramonbedin/mcp-game-deck/new-feature"><img src="https://agentmods.dev/badge/skills/ramonbedin/mcp-game-deck/new-feature/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ramonbedin/mcp-game-deck/new-feature"><img src="https://agentmods.dev/badge/skills/ramonbedin/mcp-game-deck/new-feature.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00016 | $0.00691 |
| Opus 5 | $0.00008 | $0.00345 |
| Sonnet 5 | $0.00003 | $0.00138 |
| Haiku 4.5 | $0.00002 | $0.00069 |
Grade A, and why
new-feature scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
When this skill is invoked:
-
Parse the feature name from the user's message. If the user wrote
/new-feature InventorySystem, the name isInventorySystem. If no name was provided, ask for one. -
Ask for the following inputs before generating anything:
- User story: "Describe the feature as a user story: 'As a player, I want to ... so that ...'"
- Acceptance criteria: "What defines 'done'? List the conditions that must be true for this feature to be complete."
- Scope: "What's the scope? (small = 1-2 files, medium = 3-6 files, large = 7+ files or cross-cutting)"
Wait for the user to answer all three before proceeding.
-
Scan the existing codebase to understand the current architecture:
- Use Glob to find related scripts, prefabs, and ScriptableObjects
- Use Grep to find references to related systems
- Read relevant existing files to understand current patterns
-
Read knowledge base docs relevant to the feature domain:
- Always read
${CLAUDE_PLUGIN_ROOT}/knowledge/01-unity-project-architecture.mdfor project structure - Read additional KB docs based on feature type (e.g., doc 07 for gameplay, doc 08 for UI, doc 02 for data-driven systems)
- Always read
-
Generate the implementation plan with this structure:
## Feature Plan: [Feature Name] ### User Story [The user story from step 2] ### Acceptance Criteria [Numbered list from step 2] ### Architecture - **Pattern(s)**: [Which design patterns to use, from KB doc 03] - **Systems involved**: [New and existing systems] - **Data model**: [ScriptableObjects, serialized classes, or runtime data] - **Communication**: [Events, direct references, or message bus] ### Tasks [Ordered list of implementation tasks, each with]: - [ ] Task description - Files: `path/to/file.cs` (create / modify) - Depends on: [previous task number, if any] ### Files to Create | File | Purpose | |------|---------| | `path/to/NewFile.cs` | Description | ### Files to Modify | File | Change | |------|--------| | `path/to/ExistingFile.cs` | What to change | ### Complexity Estimate - **Scope**: [small / medium / large] - **Risk areas**: [What could go wrong] - **Suggested approach**: [Bottom-up, top-down, or spike-first] ### KB References - [List relevant KB docs with brief reason for each] -
Present the plan and ask if the user wants to proceed with implementation, adjust the plan, or save it as a design document.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 79 lines · 16 tokens per session scan A 8d35966a7e7d
new-feature is a skill published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 16 tokens to every session and 691 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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