new-system

new-system is a skill for Claude Code from RamonBedin/mcp-game-deck. It costs 20 tokens per session (652 once invoked), scanned A, original, MIT.

A generator for complete Unity game systems, made from structured information. It creates a MonoBehaviour, a Unity component that can run in a scene, and a ScriptableObject configuration, a reusable asset for game data.

In plain words
What is it for?
Use it to create systems such as spawning, inventory, or input management. It is intended for systems whose configuration may need to be changed without rewriting code.
Why use it?
It guides the developer to define responsibilities, connections to other systems, and whether settings should be stored as reusable data before code is generated.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the mcp-game-deck plugin — 24 skills, 10 agents shipped together

Good fit Use it to create systems such as spawning, inventory, or input management. It is intended for systems whose configuration may need to be changed without rewriting code.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add RamonBedin/mcp-game-deck
Claude Code
/plugin install mcp-game-deck

Made for: Claude Code.

Or install mcp-game-deck, the plugin that ships this one along with the rest of its 24 skills, 10 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for new-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/ramonbedin/mcp-game-deck/new-system/github.svg)](https://agentmods.dev/skills/ramonbedin/mcp-game-deck/new-system)
Your own site
<a href="https://agentmods.dev/skills/ramonbedin/mcp-game-deck/new-system"><img src="https://agentmods.dev/badge/skills/ramonbedin/mcp-game-deck/new-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for new-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/ramonbedin/mcp-game-deck/new-system"><img src="https://agentmods.dev/badge/skills/ramonbedin/mcp-game-deck/new-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 652 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.00652
Opus 5 $0.00010 $0.00326
Sonnet 5 $0.00004 $0.00130
Haiku 4.5 $0.00002 $0.00065

Measured 8d ago against content hash 8a264e38024c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

new-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Plugin~/skills/new-system/SKILL.md · 56 lines

What it actually says

When this skill is invoked:

  1. Parse the system name from the user's message. If the user wrote /new-system SpawnSystem, the name is SpawnSystem. If no name was provided, ask for one. The name should be PascalCase and end with System, Manager, or Controller (e.g., SpawnSystem, InventoryManager, InputController).

  2. Ask for the following inputs before generating anything:

    • Responsibilities: "What does this system do? Describe in 1-2 sentences."
    • Dependencies: "Does it interact with other systems? If so, which ones?"
    • Data-driven?: "Should it use ScriptableObjects for configuration data? (e.g., spawn rates, inventory slot counts, damage curves)"

    Wait for the user to answer all three before proceeding.

  3. Read knowledge base docs for architecture guidance:

    • ${CLAUDE_PLUGIN_ROOT}/knowledge/02-scriptableobjects-data-driven.md — for ScriptableObject patterns
    • ${CLAUDE_PLUGIN_ROOT}/knowledge/03-unity-design-patterns.md — for system design patterns
  4. Generate the system class following these conventions:

    • Namespace: [ProjectName].Systems (or appropriate sub-namespace)
    • MonoBehaviour if it needs lifecycle (Update, OnEnable) or scene presence
    • Static class if it's a pure utility with no state
    • [SerializeField] private for inspector fields, never public
    • Events (System.Action or ScriptableObject event channels) for cross-system communication
    • No Find(), FindObjectOfType(), or SendMessage() — use dependency injection or serialized references
    • No method exceeds 40 lines
    • Manual for loops — no System.Linq
    • Include XML doc comments on the class explaining its purpose
  5. Generate the ScriptableObject config (if data-driven):

    • Separate [CreateAssetMenu] class for configuration data
    • Name it <SystemName>Config (e.g., SpawnSystemConfig)
    • Include sensible default values
    • Add [Tooltip] attributes on fields
  6. Reference assembly definitions: if the system belongs to a specific layer (Runtime, Infrastructure, etc.), mention which .asmdef it should live under, per the 4-layer architecture in KB doc 01.

  7. Write the files using the Write tool to the appropriate location in the user's project. Ask the user for the target folder if unclear.

  8. Summary: list the generated files, their purpose, and any manual steps the user needs to take (e.g., creating the ScriptableObject asset in the Editor, wiring references).

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 56 lines · 20 tokens per session scan A 8a264e38024c

Subscribe to this mod's changes

new-system is a skill published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 20 tokens to every session and 652 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.