Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add RamonBedin/mcp-game-deck/plugin install mcp-game-deckWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ramonbedin/mcp-game-deck/new-system)<a href="https://agentmods.dev/skills/ramonbedin/mcp-game-deck/new-system"><img src="https://agentmods.dev/badge/skills/ramonbedin/mcp-game-deck/new-system/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ramonbedin/mcp-game-deck/new-system"><img src="https://agentmods.dev/badge/skills/ramonbedin/mcp-game-deck/new-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00020 | $0.00652 |
| Opus 5 | $0.00010 | $0.00326 |
| Sonnet 5 | $0.00004 | $0.00130 |
| Haiku 4.5 | $0.00002 | $0.00065 |
Grade A, and why
new-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
When this skill is invoked:
-
Parse the system name from the user's message. If the user wrote
/new-system SpawnSystem, the name isSpawnSystem. If no name was provided, ask for one. The name should be PascalCase and end withSystem,Manager, orController(e.g.,SpawnSystem,InventoryManager,InputController). -
Ask for the following inputs before generating anything:
- Responsibilities: "What does this system do? Describe in 1-2 sentences."
- Dependencies: "Does it interact with other systems? If so, which ones?"
- Data-driven?: "Should it use ScriptableObjects for configuration data? (e.g., spawn rates, inventory slot counts, damage curves)"
Wait for the user to answer all three before proceeding.
-
Read knowledge base docs for architecture guidance:
${CLAUDE_PLUGIN_ROOT}/knowledge/02-scriptableobjects-data-driven.md— for ScriptableObject patterns${CLAUDE_PLUGIN_ROOT}/knowledge/03-unity-design-patterns.md— for system design patterns
-
Generate the system class following these conventions:
- Namespace:
[ProjectName].Systems(or appropriate sub-namespace) - MonoBehaviour if it needs lifecycle (Update, OnEnable) or scene presence
- Static class if it's a pure utility with no state
[SerializeField] privatefor inspector fields, never public- Events (System.Action or ScriptableObject event channels) for cross-system communication
- No
Find(),FindObjectOfType(), orSendMessage()— use dependency injection or serialized references - No method exceeds 40 lines
- Manual
forloops — no System.Linq - Include XML doc comments on the class explaining its purpose
- Namespace:
-
Generate the ScriptableObject config (if data-driven):
- Separate
[CreateAssetMenu]class for configuration data - Name it
<SystemName>Config(e.g.,SpawnSystemConfig) - Include sensible default values
- Add
[Tooltip]attributes on fields
- Separate
-
Reference assembly definitions: if the system belongs to a specific layer (Runtime, Infrastructure, etc.), mention which
.asmdefit should live under, per the 4-layer architecture in KB doc 01. -
Write the files using the Write tool to the appropriate location in the user's project. Ask the user for the target folder if unclear.
-
Summary: list the generated files, their purpose, and any manual steps the user needs to take (e.g., creating the ScriptableObject asset in the Editor, wiring references).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 56 lines · 20 tokens per session scan A 8a264e38024c
new-system is a skill published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 20 tokens to every session and 652 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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