plan-execute

plan-execute is a skill for Claude Code, Codex from RamonBedin/mcp-game-deck. It costs 23 tokens per session (452 once invoked), scanned A, original, MIT.

A saved-plan runner for Unity projects. It loads a named Markdown plan from the project and carries out its instructions step by step.

In plain words
What is it for?
Use it to carry out previously saved game-development plans, such as setting up a 2D roguelike. It is also useful for following numbered implementation steps in order.
Why use it?
It avoids copying a long plan into each task and keeps execution tied to the saved version. If the plan name is missing or unavailable, it shows the available plans.

Skill for Claude CodeCodex

Part of the mcp-game-deck plugin — 24 skills, 10 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ramonbedin/mcp-game-deck/plan-execute
Any agent
npx skills add RamonBedin/mcp-game-deck --skill plan-execute
Clone the repo
git clone --depth 1 https://github.com/RamonBedin/mcp-game-deck

Made for: Claude Code, Codex.

Or install mcp-game-deck, the plugin that ships this one along with the rest of its 24 skills, 10 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for plan-execute

README.md
[![agentmods](https://agentmods.dev/badge/skills/ramonbedin/mcp-game-deck/plan-execute.svg)](https://agentmods.dev/skills/ramonbedin/mcp-game-deck/plan-execute)
Your own site
<a href="https://agentmods.dev/skills/ramonbedin/mcp-game-deck/plan-execute"><img src="https://agentmods.dev/badge/skills/ramonbedin/mcp-game-deck/plan-execute.svg" alt="Measured on agentmods" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 452 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00023 $0.00452
Opus 5 $0.00012 $0.00226
Sonnet 5 $0.00005 $0.00090
Haiku 4.5 $0.00002 $0.00045

Measured 4d ago against content hash 8970a432bb94, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

plan-execute scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Plugin~/skills/plan-execute/SKILL.md · 42 lines

What it actually says

When this skill is invoked:

  1. Require the plan name from the user's message. If they wrote /plan-execute setup-2d-roguelike, the name is setup-2d-roguelike. If no argument was provided, use the Glob tool to list ProjectSettings/GameDeck/plans/*.md and respond:

    • With saved plans: "Usage: /plan-execute <name>. Available plans: <name1>, <name2>, ..." (names without .md).
    • Empty plans dir: "No plans saved yet. Use /save-plan to create one."

    Then stop.

  2. Read the plan file with the Read tool at ProjectSettings/GameDeck/plans/<name>.md (relative to cwd, which is UNITY_PROJECT_PATH). If the file doesn't exist, fall back to the same usage hint from step 1 (Glob for the available plans, list them, stop).

  3. Strip the YAML frontmatter from the loaded content — the block bounded by the first pair of --- delimiters at the top of the file. Keep everything after the closing --- as the plan body.

  4. Announce execution to the user:

    • "Executing plan: <name>"
  5. Execute the plan body step-by-step. Treat the body as the user's working brief and follow its structure as written:

    • If the plan has numbered steps, execute them in order.
    • If the plan has ambiguities or open questions, use AskUserQuestion to clarify before acting on assumptions.
    • Use whatever tools each step requires (Edit, Bash, MCP tools, etc.) — those come from the parent agent's permissions, not from this skill's restrictions.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 42 lines · 23 tokens per session scan A 8970a432bb94

Subscribe to this mod's changes

plan-execute is a skill published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 23 tokens to every session and 452 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.