Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add reatlat/fullstory-claude-plugin --skill a11y-analyzergit clone --depth 1 https://github.com/reatlat/fullstory-claude-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/reatlat/fullstory-claude-plugin/a11y-analyzer)<a href="https://agentmods.dev/skills/reatlat/fullstory-claude-plugin/a11y-analyzer"><img src="https://agentmods.dev/badge/skills/reatlat/fullstory-claude-plugin/a11y-analyzer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/reatlat/fullstory-claude-plugin/a11y-analyzer"><img src="https://agentmods.dev/badge/skills/reatlat/fullstory-claude-plugin/a11y-analyzer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.01475 |
| Opus 5 | $0.00023 | $0.00737 |
| Sonnet 5 | $0.00009 | $0.00295 |
| Haiku 4.5 | $0.00005 | $0.00147 |
Grade A, and why
a11y-analyzer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 141 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Accessibility Analyzer
Analyze accessibility from real user sessions — keyboard navigation patterns, focus traps, missing labels, and a11y regressions. Complement automated audits with evidence from actual users.
When to Use
- "Are keyboard-only users able to navigate our checkout?"
- "Did the redesign break accessibility for screen reader users?"
- "Find sessions where users tabbed through the page — did they get stuck?"
- "Are our form labels working for assistive technology?"
- "Validate WCAG compliance from real session data"
- "Show me sessions where users struggled with focus order"
Mental Model
Automated a11y tools (Axe, Lighthouse) catch ~30% of accessibility issues. Real user sessions catch the rest — focus traps, keyboard dead ends, unlabeled interactive elements, content that changes without announcement.
Fullstory captures all DOM interactions. By looking at how users interact with your site without a mouse, you can identify where the experience breaks.
Workflow
Step 1: Identify a11y-relevant sessions
Build segments for users likely relying on assistive technology:
fullstory:build_segment("users who navigated using only keyboard (tab key usage, no mouse clicks)")
fullstory:build_segment("users who used form fields extensively (screen reader users fill forms via keyboard)")
Or filter sessions by interaction patterns:
fullstory:get_sessions(
event="keydown", # keyboard interactions
exclude_event="click", # no mouse clicks = likely keyboard-only
limit=10
)
Step 2: Audit keyboard navigation
For each keyboard-navigated session, use session-context agent:
"What was the user's tab order? Did they tab through elements in a logical sequence? Did they get trapped in any element (modal, form, menu)? Were there dead tab stops where nothing was focused?"
Common keyboard issues:
- Focus trap: User tabs into a modal/dropdown and can't tab out
- Skip link missing: User tabs through 50 nav items before reaching content
- Focus not visible: Element receives focus but no focus ring — user doesn't know where they are
- Tab order illogical: Focus jumps from header to footer, skipping main content
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 141 lines · 47 tokens per session scan A 33d79e2f996f
a11y-analyzer is a skill published in the GitHub repository reatlat/fullstory-claude-plugin (62 stars, last pushed 29d ago), licensed MIT. It adds 47 tokens to every session and 1,475 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
roblox-input
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
roblox-lighting
Use for Roblox lighting, atmosphere, day/night, or post-processing effects.
roblox-performance
Use when profiling Roblox performance or diagnosing FPS, memory, network, mobile, or hot-path problems.
roblox-growth-design
Use for growth diagnosis, discovery, retention, onboarding, experiments, LiveOps, and packaging.
roblox-networking
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
roblox-ui-design
Use for Roblox UI composition, hierarchy, visual systems, style inheritance, accessibility, and design review.