roblox-ui-design

roblox-ui-design is a skill for Claude Code, Codex from TabooHarmony/roblox-brain. It costs 25 tokens per session (634 once invoked), scanned A, original, MIT.

Guidance for arranging and reviewing the visual design of Roblox game interfaces, including layout, hierarchy, style, accessibility, and reusable visual rules.

In plain words
What is it for?
Use it to design or review HUDs, inventories, settings, lists, purchase prompts, colors, typography, spacing, borders, icons, and screen structure.
Why use it?
It helps match the interface to the game's purpose and art direction instead of applying the same layout everywhere. It also supports clearer actions and more consistent screens.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 42repo 5d ago A scan Socket: passSnyk: passSkillSpector: pass 25 tokens original MIT

Good fit Use it to design or review HUDs, inventories, settings, lists, purchase prompts, colors, typography, spacing, borders, icons, and screen structure.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tabooharmony/roblox-brain/roblox-ui-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TabooHarmony/roblox-brain --skill roblox-ui-design
Clone the repo
git clone --depth 1 https://github.com/TabooHarmony/roblox-brain

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-ui-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-ui-design/github.svg)](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-ui-design)
Your own site
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-ui-design"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-ui-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-ui-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-ui-design"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-ui-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 634 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 23 Aug 2026
  • Snyk pass 23 Aug 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00634
Opus 5 $0.00013 $0.00317
Sonnet 5 $0.00005 $0.00127
Haiku 4.5 $0.00003 $0.00063

Measured 11d ago against content hash 217eb9b37c82, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

roblox-ui-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/roblox-ui-design/SKILL.md · 49 lines

How it starts

The opening of the file, as written. The whole thing — 49 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox UI Visual Design

When to Load

Load for UI design or review. Existing style and art direction take priority. Otherwise derive a restrained system from the game fantasy and screen job. Load roblox-gui for mechanics.

Quick Reference

Establish the visual system

  1. Inspect existing surfaces, type roles, borders, depth, icons, spacing, and action colors. Reuse consistent tokens.
  2. If no style exists, name the screen job and game fantasy before choosing colors, fonts, or decoration.
  3. Define a small token set: background, surface, raised surface, text, muted text, accent, danger, border, radius, spacing, and type roles.
  4. Choose density from the task and device. A HUD, inventory grid, settings list, and purchase prompt should not share one topology.
  5. Use simulator styling only when the game or art direction calls for it. The full reference keeps an optional recipe.

Core principles

  • Topology: choose single-focus, collection, compare, HUD, list, or another justified shape. Do not force every task into a centered modal.
  • Hierarchy: one object, state, or action gets the strongest contrast and scale. Quiet secondary content.
  • Flow: each repeated flow has one owner: UIListLayout, UIGridLayout, or shared-column math.
  • Density: size the complete panel around useful content. Do not stretch shells or add metadata to occupy space.
  • Bounds: sum widths, gaps, padding, borders, and minimums. Keep strokes and backings inside parents.
  • Alignment: use shared layouts, fixed icon slots, and matching anchors.
  • State: active, available, locked, completed, selected, and disabled states need more than color.
  • Input: design hover only where it exists. Touch, gamepad focus, keyboard, and reduced motion need equivalent feedback.
  • Verification: inspect representative target viewports for clipping, overflow, dead space, type, hierarchy, and focus order.

Neutral fallback

Use one restrained surface and border language, one display role, one body role, and one accent. Let game content, artwork, and action importance create identity. Prefer readable contrast and clear grouping over thick outlines, ornamental depth, or genre assumptions.

Read the full file on GitHub · 49 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 49 lines · 25 tokens per session scan A 217eb9b37c82

Subscribe to this mod's changes

roblox-ui-design is a skill published in the GitHub repository TabooHarmony/roblox-brain (42 stars, last pushed 5d ago), licensed MIT. It adds 25 tokens to every session and 634 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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