Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add reatlat/fullstory-claude-plugin --skill dashboard-buildergit clone --depth 1 https://github.com/reatlat/fullstory-claude-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/reatlat/fullstory-claude-plugin/dashboard-builder)<a href="https://agentmods.dev/skills/reatlat/fullstory-claude-plugin/dashboard-builder"><img src="https://agentmods.dev/badge/skills/reatlat/fullstory-claude-plugin/dashboard-builder/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/reatlat/fullstory-claude-plugin/dashboard-builder"><img src="https://agentmods.dev/badge/skills/reatlat/fullstory-claude-plugin/dashboard-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00046 | $0.01377 |
| Opus 5 | $0.00023 | $0.00688 |
| Sonnet 5 | $0.00009 | $0.00275 |
| Haiku 4.5 | $0.00005 | $0.00138 |
Grade A, and why
dashboard-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 158 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Dashboard Builder
Set up recurring metric dashboards — define key metrics, save them for reuse, and generate daily or weekly snapshots.
When to Use
- "Set up a product health dashboard"
- "What metrics should I track weekly?"
- "Create a KPI dashboard for the leadership team"
- "I want to check the same metrics every Monday — automate it"
- "What's our north star metric and supporting KPIs?"
Mental Model
A dashboard is a curated set of metrics you check regularly. It answers "how are we doing?" at a glance. Good dashboards have:
- North star metric: The one number that measures success (e.g., weekly active users, monthly revenue, tasks completed)
- Supporting KPIs: 3-5 metrics that explain the north star (e.g., conversion rate, retention, error rate)
- Health indicators: Quick sanity checks (traffic volume, error count, rage click count)
- Trend context: Week-over-week or month-over-month change
Workflow
Step 1: Interview the user
Ask what matters:
- "What's the primary goal of your product? (revenue, engagement, retention, growth)"
- "Who is this dashboard for? (PM, engineering lead, exec, yourself)"
- "How often will you check it? (daily, weekly, monthly)"
- "What would make you panic? (conversion drops 20%, errors spike, traffic crashes)"
Step 2: Design the dashboard
Based on the answers, propose a dashboard structure:
For a PM:
North star: Weekly active users
|— New user signups (trend)
|— Feature adoption rate (single_number)
|— User retention (Day 7, Day 30)
|— Top frustrations (from opportunities)
|— Conversion funnel (checkout or activation)
Health checks: error rate, page view volume
For an engineering lead:
North star: Error-free session rate
|— Top errors (by frequency)
|— API error rate (by endpoint)
|— Rage click count (trend)
|— Deploy frequency and success rate
|— Page load performance (slowest pages)
Health checks: traffic volume, session count
For an exec:
North star: Revenue or conversion
|— Conversion rate (trend)
|— Revenue impact of top UX issues
|— New vs returning user split
|— Feature adoption (key features)
|— CSAT proxy (frustration rate)
Health checks: traffic, session count, error rate
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 158 lines · 46 tokens per session scan A 57eb2060e767
dashboard-builder is a skill published in the GitHub repository reatlat/fullstory-claude-plugin (62 stars, last pushed 29d ago), licensed MIT. It adds 46 tokens to every session and 1,377 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
roblox-input
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
roblox-lighting
Use for Roblox lighting, atmosphere, day/night, or post-processing effects.
roblox-performance
Use when profiling Roblox performance or diagnosing FPS, memory, network, mobile, or hot-path problems.
roblox-growth-design
Use for growth diagnosis, discovery, retention, onboarding, experiments, LiveOps, and packaging.
roblox-networking
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
roblox-ui-design
Use for Roblox UI composition, hierarchy, visual systems, style inheritance, accessibility, and design review.