Borrowing it
Nothing to install: this file belongs to recca0120/code-quest. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/recca0120/code-quest/main/.claude/skills/map-system/SKILL.mdgit clone --depth 1 https://github.com/recca0120/code-questWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/recca0120/code-quest/map-system)<a href="https://agentmods.dev/skills/recca0120/code-quest/map-system"><img src="https://agentmods.dev/badge/skills/recca0120/code-quest/map-system/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/recca0120/code-quest/map-system"><img src="https://agentmods.dev/badge/skills/recca0120/code-quest/map-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00072 | $0.02932 |
| Opus 5.5 | $0.00029 | $0.01173 |
| Sonnet 5.5 | $0.00014 | $0.00586 |
| Haiku 4.5 | $0.00007 | $0.00293 |
Grade A, and why
map-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 292 lines — stays where its author put it; the contents beside it link to each section on GitHub.
地圖系統 - 雙模式探索設計(Roadmap,尚未實作)
⚠️ 本 skill 描述 Code Quest RPG 願景的地圖系統,目前 cc-office 未實作。當前專案是 Claude Code web client — 現況見
project-overview。
設計理念
Code Quest 提供雙模式探索,讓玩家根據情境選擇最適合的方式:
- 2D 俯視地圖模式 - 視覺化探索,適合沉浸式體驗
- 對話式選單模式 - 快速直達,適合效率導向玩家
模式 1:2D 俯視地圖 (Overhead Map)
使用時機
- 想要探索整個世界
- 想要查看城鎮/野外的完整佈局
- 想要自由移動到不同場所
- 享受視覺化的 RPG 氛圍
視覺設計
城鎮中心示例:
┌────────────────────────────────────────┐
│ 🏰 城鎮中心 (Town Square) │
├────────────────────────────────────────┤
│ │
│ 🏪 🍺 📚 │
│ 商業街 酒館 知識圖書館 │
│ │
│ 🏛️ 🏠 🗡️ │
│ 公會大廳 玩家住所 鍛造屋 │
│ │
│ [玩家 👤] │
│ │
│ [方向鍵移動] [Enter 進入] [Q 選單] │
└────────────────────────────────────────┘
操作方式
鍵盤控制:
W/↑:向上移動A/←:向左移動S/↓:向下移動D/→:向右移動Enter/E:進入建築Q:開啟快速選單
滑鼠控制:
- 左鍵點擊地面:移動到該位置
- 左鍵點擊建築:進入建築
- 右鍵點擊:顯示資訊
- 滾輪:縮放地圖
特點
✅ 直觀的空間感 - 清楚看到建築物的相對位置 ✅ 視覺探索樂趣 - Pixel Art 風格的城鎮設計 ✅ 自由移動 - 可以隨意走動,發現隱藏細節 ✅ RPG 氛圍 - 傳統 JRPG 的遊戲體驗
模式 2:對話式選單 (Dialogue Mode)
使用時機
- 明確知道要去哪裡
- 想要快速開始任務
- 不需要視覺探索的情境
- 追求效率的玩家
視覺設計
城鎮選單示例:
┌────────────────────────────────────────┐
│ 📍 你在城鎮中心。想去哪裡? │
├────────────────────────────────────────┤
│ │
│ 1. 🏪 商業街 - 購買道具與裝備 │
│ 2. 🍺 酒館 - 接取任務與招募夥伴 │
│ 3. 📚 知識圖書館 - 學習新技能 │
│ 4. 🏛️ 公會大廳 - 查看成就與排行榜 │
│ 5. 🏠 玩家住所 - 休息與管理夥伴 │
│ 6. 🗡️ 鍛造屋 - 強化裝備與合成道具 │
│ 7. 🌲 前往野外 │
│ │
│ [輸入數字或直接說明你想做什麼] │
└────────────────────────────────────────┘
操作方式
數字選擇:
- 輸入
1-7選擇對應場所 - 快速直達目的地
自然語言輸入:
- 「我想買 HP 藥水」→ 自動前往商業街
- 「我想休息」→ 自動前往玩家住所
- 「開始任務」→ 自動前往酒館
- 「管理 Worktree」→ 自動前往公會大廳
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 292 lines · 72 tokens per session scan A 30fc1945c7d7
map-system is a skill published in the GitHub repository recca0120/code-quest (11 stars, last pushed 4mo ago), licensed MIT. It adds 72 tokens to every session and 2,932 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
playtest-report
Structured playtest report template, or turn existing playtest notes into structured feedback.
godot-signals-groups
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…
motion
Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
unity-manual-component
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
threejs-exposure-color-grading
Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.