map-system

A future design for exploring an RPG world in two ways: a visual overhead map or a dialogue-based menu. It is a roadmap, not an implemented feature.

In plain words
What is it for?
Planning future map and scene features, designing game locations, and reviewing older Code Quest RPG design documents.
Why use it?
It records how towns, wilderness areas, dungeons, and movement could work before those features are built.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/recca0120/code-quest/map-system
Any agent
npx skills add recca0120/code-quest --skill map-system
Clone the repo
git clone --depth 1 https://github.com/recca0120/code-quest

Made for: Claude Code, Codex.

Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,932 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00072 $0.02932
Opus 5 $0.00036 $0.01466
Sonnet 5 $0.00014 $0.00586
Haiku 4.5 $0.00007 $0.00293

Measured 2d ago against content hash 30fc1945c7d7, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

map-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/map-system/SKILL.md · 292 lines

How it starts

The opening of the file, as written. The whole thing — 292 lines — stays where its author put it; the contents beside it link to each section on GitHub.

地圖系統 - 雙模式探索設計(Roadmap,尚未實作)

⚠️ 本 skill 描述 Code Quest RPG 願景的地圖系統,目前 cc-office 未實作。當前專案是 Claude Code web client — 現況見 project-overview

設計理念

Code Quest 提供雙模式探索,讓玩家根據情境選擇最適合的方式:

  1. 2D 俯視地圖模式 - 視覺化探索,適合沉浸式體驗
  2. 對話式選單模式 - 快速直達,適合效率導向玩家

模式 1:2D 俯視地圖 (Overhead Map)

使用時機

  • 想要探索整個世界
  • 想要查看城鎮/野外的完整佈局
  • 想要自由移動到不同場所
  • 享受視覺化的 RPG 氛圍

視覺設計

城鎮中心示例:

┌────────────────────────────────────────┐
│          🏰 城鎮中心 (Town Square)      │
├────────────────────────────────────────┤
│                                         │
│    🏪       🍺       📚                 │
│  商業街    酒館   知識圖書館             │
│                                         │
│    🏛️       🏠       🗡️                │
│  公會大廳  玩家住所  鍛造屋              │
│                                         │
│         [玩家 👤]                       │
│                                         │
│  [方向鍵移動] [Enter 進入] [Q 選單]     │
└────────────────────────────────────────┘

操作方式

鍵盤控制

  • W/↑:向上移動
  • A/←:向左移動
  • S/↓:向下移動
  • D/→:向右移動
  • Enter/E:進入建築
  • Q:開啟快速選單

滑鼠控制

  • 左鍵點擊地面:移動到該位置
  • 左鍵點擊建築:進入建築
  • 右鍵點擊:顯示資訊
  • 滾輪:縮放地圖

特點

直觀的空間感 - 清楚看到建築物的相對位置 ✅ 視覺探索樂趣 - Pixel Art 風格的城鎮設計 ✅ 自由移動 - 可以隨意走動,發現隱藏細節 ✅ RPG 氛圍 - 傳統 JRPG 的遊戲體驗


模式 2:對話式選單 (Dialogue Mode)

使用時機

  • 明確知道要去哪裡
  • 想要快速開始任務
  • 不需要視覺探索的情境
  • 追求效率的玩家

視覺設計

城鎮選單示例:

┌────────────────────────────────────────┐
│ 📍 你在城鎮中心。想去哪裡?              │
├────────────────────────────────────────┤
│                                         │
│  1. 🏪 商業街 - 購買道具與裝備          │
│  2. 🍺 酒館 - 接取任務與招募夥伴         │
│  3. 📚 知識圖書館 - 學習新技能           │
│  4. 🏛️ 公會大廳 - 查看成就與排行榜       │
│  5. 🏠 玩家住所 - 休息與管理夥伴         │
│  6. 🗡️ 鍛造屋 - 強化裝備與合成道具       │
│  7. 🌲 前往野外                         │
│                                         │
│  [輸入數字或直接說明你想做什麼]          │
└────────────────────────────────────────┘

操作方式

數字選擇

  • 輸入 1-7 選擇對應場所
  • 快速直達目的地

自然語言輸入

  • 「我想買 HP 藥水」→ 自動前往商業街
  • 「我想休息」→ 自動前往玩家住所
  • 「開始任務」→ 自動前往酒館
  • 「管理 Worktree」→ 自動前往公會大廳

Read the full file on GitHub · 292 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 292 lines · 72 tokens per session scan A 30fc1945c7d7

Subscribe to this mod's changes

map-system is a skill published in the GitHub repository recca0120/code-quest (11 stars, last pushed 2mo ago), licensed MIT. It adds 72 tokens to every session and 2,932 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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