Borrowing it
Nothing to install: this file belongs to recca0120/code-quest. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/recca0120/code-quest/main/.claude/skills/rpg-roadmap/SKILL.mdgit clone --depth 1 https://github.com/recca0120/code-questWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/recca0120/code-quest/rpg-roadmap)<a href="https://agentmods.dev/skills/recca0120/code-quest/rpg-roadmap"><img src="https://agentmods.dev/badge/skills/recca0120/code-quest/rpg-roadmap/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/recca0120/code-quest/rpg-roadmap"><img src="https://agentmods.dev/badge/skills/recca0120/code-quest/rpg-roadmap.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00078 | $0.01637 |
| Opus 5.5 | $0.00031 | $0.00655 |
| Sonnet 5.5 | $0.00016 | $0.00327 |
| Haiku 4.5 | $0.00008 | $0.00164 |
Grade A, and why
rpg-roadmap scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 133 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Code Quest — RPG Roadmap(尚未實作)
⚠️ 這份是願景,不是現況。 cc-office 目前是 Claude Code web client(見
project-overview)。本 skill 描述「如果未來加上 RPG 層」該長什麼樣。遇到現況跟此處衝突:現況優先。
核心概念
把 Claude Code 使用體驗包裝成 RPG — 不修改 Claude 核心,只在 UI 層加遊戲化:
- ✅ 分層架構:遊戲化在 UI 層
- ✅ 尊重官方:Skills / Subagents 符合官方規範
- ✅ 漸進增強:保留原始功能
- ✅ Metadata 驅動:易擴展
AI → RPG 元素映射
| AI 交互 | RPG 元素 | 說明 |
|---|---|---|
| 用戶 | 冒險者 / 玩家 | 主角 |
| Claude / Gemini | NPC 導師 / 魔法師 | AI 助手 |
| Skills | 技能 / 魔法 | 執行功能的方式 |
| Subagents | 戰鬥夥伴 | 協同作戰 |
| 對話任務 | Quest | 任務系統 |
| API 配額 | HP | 生命值 |
| Token 消耗 | MP | 魔力值 |
| 經驗累積 | EXP / 等級 | 成長系統 |
| 任務完成 | 戰鬥勝利 | 獎勵機制 |
CodeLand 世界結構
CodeLand 世界
├── 🏰 城鎮區域(安全區)
│ ├── 商業街(7 商店:技能、工匠、MCP、傭兵、寶物、訓練、錢莊)
│ ├── 酒館(AI 對話,不消耗 MP)
│ ├── 靜止之間(Plan Mode)
│ ├── 公會大廳(Worktree 管理)
│ └── 玩家住所(休息、設定)
│
├── 🌲 野外區域(危險區)
│ ├── 森林 (Lv.5-8)
│ ├── 山脈 (Lv.8-12)
│ ├── 荒野 (Lv.12-15)
│ └── 火山 (Lv.15+)
│
└── 🏔️ 副本區域(特殊任務)
├── Bug 洞窟
├── 架構迷宮
├── 測試試煉場
└── 安全地牢
核心系統(11 個)
L0 基礎系統
- 地圖系統:三大區域、場所管理、遭遇戰
- 場景系統:探索 / 戰鬥模式切換
- 商店系統:7 大商店、功能管理
- Worktree 系統:平行世界、分支管理
L1-L2 核心玩法
- 戰鬥系統:回合制、敵人生成
- 夥伴系統:Subagent 映射、協同戰鬥
- 召喚獸系統:4 種召喚、爆發支援
- 互動事件:戰鬥事件、工具映射
L3-L4 進階功能
- 非同步戰鬥:並發戰鬥、智能路由
- 多模型整合:Claude / Gemini 切換
- UI 互動:完整 UI 規範、動畫
資源機制
| 資源 | 對應 | 恢復 |
|---|---|---|
| HP(生命值) | API 配額 | 探索 2 HP/s;戰鬥 0.1 HP/s |
| MP(魔力值) | Token 消耗 | 探索 1 MP/s;戰鬥 0.1 MP/s |
| EXP(經驗值) | 成長系統 | 任務完成;升級公式 100 * (1.5 ^ (level - 1)) |
| Gold(金幣) | 遊戲貨幣 | 任務獎勵;購買道具 / 升級技能 |
戰鬥觸發機制
依 Prompt 複雜度自動判斷:
- 0-2 分:對話型 → 不觸發戰鬥(酒館模式)
- 3-7 分:簡單任務 → 主目錄同步戰鬥
- 8+ 分:複雜任務 → 建 Worktree 異步戰鬥
視覺風格
Pixel Art:復古、8-bit/16-bit、像素字體(Press Start 2P)、像素動畫(攻擊、升級)
配色:
| 情境 | 色碼 |
|---|---|
| 探索模式 | 綠色 #1a4d2e |
| 戰鬥模式 | 紅色 #4d1a1a |
| HP | 綠色 #4caf50 |
| MP | 藍色 #2196f3 |
| EXP | 金色 #ffc107 |
關鍵設計文檔
深入個別系統時參照(都是設計稿,非驗證過的 spec):
- 總覽:
docs/ui-design/00-OVERVIEW.md - 系統架構:
docs/ui-design/01-SYSTEM-ARCHITECTURE.md - 世界地圖:
docs/ui-design/02-WORLD-MAP.md - 核心機制:
docs/ui-design/03-CORE-MECHANICS.md - 遊戲流程:
docs/ui-design/04-GAME-FLOW.md - 戰鬥管理:
docs/ui-design/05-BATTLE-MANAGEMENT.md
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 133 lines · 78 tokens per session scan A 0b0bd2a92b39
rpg-roadmap is a skill published in the GitHub repository recca0120/code-quest (11 stars, last pushed 4mo ago), licensed MIT. It adds 78 tokens to every session and 1,637 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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