mcp-unreal: Skill for Claude Code

.claude/skills/ue-test-patterns/SKILL.md

ue-test-patterns is a skill for Claude Code from remiphilippe/mcp-unreal. It costs 17 tokens per session (180 once invoked), scanned A, original, Apache-2.0.

A testing guide for Unreal Engine 5.7 automation tests. It explains how to run tests without the normal graphics window, read their logs, and organize names by unit, visual, or integration testing.

In plain words
What is it for?
Use it to run headless tests, classify tests, parse pass or fail results, inspect failure details, and verify that logs have finished writing.
Why use it?
Unreal test commands may report unreliable exit codes on macOS, so reading the logs is necessary to tell whether a test passed. The guide also accounts for delayed log output.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is remiphilippe/mcp-unreal's own configuration. It tells Claude Code how to work on mcp-unreal itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything mcp-unreal configures →

Reuse

Borrowing it

Nothing to install: this file belongs to remiphilippe/mcp-unreal. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/remiphilippe/mcp-unreal/main/.claude/skills/ue-test-patterns/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/remiphilippe/mcp-unreal

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue-test-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/remiphilippe/mcp-unreal/ue-test-patterns.svg)](https://agentmods.dev/skills/remiphilippe/mcp-unreal/ue-test-patterns)
Your own site
<a href="https://agentmods.dev/skills/remiphilippe/mcp-unreal/ue-test-patterns"><img src="https://agentmods.dev/badge/skills/remiphilippe/mcp-unreal/ue-test-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 17 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 180 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00017 $0.00180
Opus 5 $0.00009 $0.00090
Sonnet 5 $0.00003 $0.00036
Haiku 4.5 $0.00002 $0.00018

Measured 8d ago against content hash 8a3883c17443, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

ue-test-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/ue-test-patterns/SKILL.md · 16 lines

What it actually says

UE 5.7 Test Execution

  • Headless: UnrealEditor-Cmd <project> -ExecCmds="Automation RunTests <filter>;Quit" -nullrhi -unattended -nosplash -ABSLOG=<path>
  • Parse "Test Completed." lines: Result={Success|Fail} and Path={}
  • Failure details between BeginEvents / EndEvents markers
  • Exit codes unreliable on macOS — always parse logs
  • Add sleep 1 after test for log flush on macOS

Test Naming

  • ProjectName.Unit.* — headless unit tests
  • ProjectName.Visual.* — GPU visual tests
  • ProjectName.Integration.* — integration tests
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 16 lines · 17 tokens per session scan A 8a3883c17443

Subscribe to this mod's changes

ue-test-patterns is a skill published in the GitHub repository remiphilippe/mcp-unreal (68 stars, last pushed 6mo ago), licensed Apache-2.0. It adds 17 tokens to every session and 180 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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