RobLe3/cc-blender-skill

Claude Code skill plugin: drive Blender 5.x like a senior 3D artist via natural language. 10 chain-loadable skills (modeling, materials, lighting, cameras, rendering, animation, export, wireframe-to-3d, pro-workflow). Validated on 6 scene classes.

58Stars on the repository
30Mods indexed here, across every type
4mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

reference-to-3d

25

RobLe3/cc-blender-skill

Skill Claude Code

Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture…

not rated 58 +8 4mo ago A Socket: passSnyk: pass 155 tokens original MIT

RobLe3/cc-blender-skill

Skill Claude Code

Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.

not rated 58 +8 4mo ago A 58 tokens original MIT

text-to-blender

27

RobLe3/cc-blender-skill

Skill Claude Code

Drive Blender from natural language. Converts plain-English requests ("model a sword and render it with cinematic lighting", "make this glass look frosted", "set up three-point lighting", "export this scene as glTF for the web") into Blender Python code executed via the Blender MCP server. Acts as the orchestrator…

not rated 58 +8 4mo ago A Socket: passSnyk: warn 248 tokens original MIT

RobLe3/cc-blender-skill

Skill Claude Code

Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an…

not rated 58 +8 4mo ago A 70 tokens original MIT

RobLe3/cc-blender-skill

Skill Claude Code

Design and validate texture-state transitions for Blender animations without ugly whole-image crossfades, texture popping, misregistered morphs, or target-engine-incompatible Python-only swaps. Use when animating between multiple source textures, mascot/logo states, style states, lightmaps, decals, or UI skins.

not rated 58 +8 4mo ago A 63 tokens original MIT

wireframe-to-3d

30

RobLe3/cc-blender-skill

Skill Claude Code

Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert…

not rated 58 +8 4mo ago A 200 tokens original MIT

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