text-to-blender

text-to-blender is a skill for Claude Code from RobLe3/cc-blender-skill. It costs 248 tokens per session (4,418 once invoked), scanned A, original, MIT.

A skill that turns plain-English requests into Blender actions by generating and running Blender Python code. Blender is software for creating, editing, lighting, animating, and rendering 3D scenes.

In plain words
What is it for?
Use it to create or modify Blender scenes, set up materials and lighting, render images, and export models such as glTF files.
Why use it?
It lets you describe a 3D task directly while the skill selects the modelling, materials, lighting, rendering, or export steps involved. It also checks prerequisites and coordinates complex multi-step work.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to create or modify Blender scenes, set up materials and lighting, render images, and export models such as glTF files.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/roble3/cc-blender-skill/text-to-blender
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RobLe3/cc-blender-skill --skill text-to-blender
Clone the repo
git clone --depth 1 https://github.com/RobLe3/cc-blender-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for text-to-blender

README.md
[![agentmods](https://agentmods.dev/badge/skills/roble3/cc-blender-skill/text-to-blender/github.svg)](https://agentmods.dev/skills/roble3/cc-blender-skill/text-to-blender)
Your own site
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/text-to-blender"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/text-to-blender/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for text-to-blender

Your own site · 80×15
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/text-to-blender"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/text-to-blender.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 248 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,418 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 12 May 2026
  • Snyk warn 12 May 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00248 $0.04418
Opus 5 $0.00124 $0.02209
Sonnet 5 $0.00050 $0.00884
Haiku 4.5 $0.00025 $0.00442

Measured 10d ago against content hash 3a4bf538f015, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

text-to-blender scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/skills/text-to-blender/SKILL.md · 258 lines

How it starts

The opening of the file, as written. The whole thing — 258 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Text-to-Blender Orchestrator

Turn plain-English requests into Blender work. You are the conductor: read the request, decide which sub-skills to chain-load, sequence them in the right order, and execute via the Blender MCP.

Multi-skill harmonization

For complex tasks that trigger multiple Blender skills, especially reference/template/brand work, load blender-skill-harmonizer before choosing the execution order. It owns precedence, handoff artifacts, and conflict policy.

If the user rejects an output as sub-par, says the same issue is recurring, or asks to improve the skill stack before retrying, load quality-refinement-autoloop before further product work. It turns evidence into a sanitized reusable lesson, patches generic skills/docs/versioning when explicitly requested, and only then resumes the Blender repair loop.

How this skill works

The user speaks in tasks ("render a hero shot of a sword on a stone"); you:

  1. Identify intent → which capabilities are needed (modeling? materials? lighting? rendering? export?).
  2. Check prerequisites → MCP server reachable, scene state.
  3. Reset world to a known-good baseline (see World reset below) — prevents leftover broken HDRI / Environment Texture nodes from previous runs corrupting the render.
  4. Look up real-world dimensions for the subject (references/common-object-dimensions.md) BEFORE generating Python. A "sword" has specific proportions; a "chair" has specific proportions; do not guess.
  5. Route to sub-skills → load the relevant ones via Read and follow their instructions.
  6. Sequence the work in the order pros use (see references/assembly-order.md).
  7. Execute generated Python via mcp__blender__execute_blender_code.
  8. Validate with mcp__blender__get_scene_info, get_object_info, AND get_viewport_screenshot — see Visual validation checkpoint below. Numerical validation alone is not enough: the API can report success while geometry is grossly wrong.
  9. Iterate — if the visual check shows an obvious problem (subject barely visible, wrong proportions, wrong orientation), fix and re-render BEFORE reporting success.
  10. Report to the user with concrete numbers AND a path to the proof render they can inspect.

Read the full file on GitHub · 258 lines

Files

What ships with it

36 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 258 lines · 248 tokens per session scan A 3a4bf538f015

Subscribe to this mod's changes

text-to-blender is a skill published in the GitHub repository RobLe3/cc-blender-skill (58 stars, last pushed 4mo ago), licensed MIT. It adds 248 tokens to every session and 4,418 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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