open-world-design

open-world-design is a skill for Claude Code from rondorkerin/gamestack. It costs 128 tokens per session (529 once invoked), scanned A, original, MIT.

A guide to designing the physical layout of an open-world game, including terrain, landmarks, regions, routes, and navigation.

In plain words
What is it for?
Use it to plan maps, biomes, sightlines, vertical spaces, wayfinding, exploration routes, and the emotional rhythm of travel.
Why use it?
It helps make exploration feel purposeful and discoverable instead of like following a checklist of map markers.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the gamestack plugin — 26 skills shipped together

Good fit Use it to plan maps, biomes, sightlines, vertical spaces, wayfinding, exploration routes, and the emotional rhythm of travel.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rondorkerin/gamestack/open-world-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rondorkerin/gamestack --skill open-world-design
Clone the repo
git clone --depth 1 https://github.com/rondorkerin/gamestack

Made for: Claude Code.

Or install gamestack, the plugin that ships this one along with the rest of its 26 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for open-world-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/rondorkerin/gamestack/open-world-design/github.svg)](https://agentmods.dev/skills/rondorkerin/gamestack/open-world-design)
Your own site
<a href="https://agentmods.dev/skills/rondorkerin/gamestack/open-world-design"><img src="https://agentmods.dev/badge/skills/rondorkerin/gamestack/open-world-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for open-world-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/rondorkerin/gamestack/open-world-design"><img src="https://agentmods.dev/badge/skills/rondorkerin/gamestack/open-world-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 128 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 529 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00128 $0.00529
Opus 5 $0.00064 $0.00264
Sonnet 5 $0.00026 $0.00106
Haiku 4.5 $0.00013 $0.00053

Measured 10d ago against content hash ac70d218f867, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

open-world-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/gamestack/skills/open-world-design/SKILL.md · 36 lines

What it actually says

Open-World Design

How to build open worlds that pull players through the world itself — landmarks, sightlines, and terrain that create curiosity — rather than pushing them down a dotted line to a waypoint.

When to use this

  • Laying out a region or macro-map (terrain, landmarks, biomes, routes)
  • Designing or auditing navigation and wayfinding
  • Diagnosing a world that feels empty, samey, or like a checklist
  • Tuning the emotional pacing of exploration

Scope

This skill owns the spatial discipline. Adjacent concerns live in sibling skills, cross-linked from the guide:

  • What fills the space and how to generate it → procedural-generation, procgen-review
  • Quests in that space → narrative-and-quest-design
  • Progression/gating math → rpg-systems
  • Lore the space carries → worldbuilding-and-lore
  • General reward/flow theory → game-design-fundamentals

How the pieces fit

  • GUIDE.md — the why, with exemplars and citations: terrain as a communication system, gravity & flow, interconnection, biome identity, verticality, diegetic navigation, signal color, exploration pull, spatial pacing.
  • CHECKLIST.md — the what to do: Do/Don't items plus the "test for" criteria you can run against a map or a generated region.

The one idea to anchor on

Make every patch of the map either visibly promising or quietly hiding something worth finding. A great open world guides through the world, not the HUD. If the player is watching a minimap arrow instead of the horizon, the world has become an obstacle between them and a waypoint — and you've lost.

Start with GUIDE.md, then apply CHECKLIST.md.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 36 lines · 128 tokens per session scan A ac70d218f867

Subscribe to this mod's changes

open-world-design is a skill published in the GitHub repository rondorkerin/gamestack (28 stars, last pushed 2mo ago), licensed MIT. It adds 128 tokens to every session and 529 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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