hotfix

hotfix is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 26 tokens per session (2,966 once invoked), scanned A, original, MIT.

An emergency workflow for fixing a serious problem in a game, with a separate branch, approvals, and a record of the changes. It also makes sure the fix is applied to the required older code line.

In plain words
What is it for?
Use it for severe bugs, data-loss issues, security vulnerabilities, or major broken features that need an urgent release.
Why use it?
It gives critical fixes a controlled path when the normal sprint process is too slow, while preserving review and traceability.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Good fit Use it for severe bugs, data-loss issues, security vulnerabilities, or major broken features that need an urgent release.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/hotfix
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 27,298 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill hotfix
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hotfix

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/hotfix/github.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/hotfix)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/hotfix"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/hotfix/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hotfix

Your own site · 80×15
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/hotfix"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/hotfix.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,966 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 7
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.02966
Opus 5.5 $0.00010 $0.01186
Sonnet 5.5 $0.00005 $0.00593
Haiku 4.5 $0.00003 $0.00297

Measured 4d ago against content hash 20233b7851f5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hotfix scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

  • hotfix — 98% identical, 120 lines differ
  • hotfix — 84% identical, 149 lines differ
.claude/skills/hotfix/SKILL.md · 256 lines

How it starts

The opening of the file, as written. The whole thing — 256 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Hotfix

Explicit invocation only: This skill should only run when the user explicitly requests it with /hotfix. Do not auto-invoke based on context matching.

Phase 1: Assess Severity

Read the bug description or ID. Assess severity on /bug-triage's scale:

  • S1 (Critical): Crash, data loss, or complete feature failure — the game cannot proceed (rate a security issue by that impact)
  • S2 (High): Major feature broken, but the game is still playable
  • S3 or lower: Feature degraded with a workaround, or cosmetic — normal bug fix workflow applies

Confirm with AskUserQuestion:

  • Prompt: "I've assessed this as [assessed severity] — [brief rationale]. Confirm severity to proceed:"
  • Options:
    • [A] S1 (Critical) — crash, data loss, or complete feature failure
    • [B] S2 (High) — major feature broken, game still playable
    • [C] S3 or lower — redirect to normal bug fix workflow

If [C]: stop. Verdict: REDIRECTED — use the normal bug fix workflow for S3 and below.


Phase 2: Create Hotfix Record

Draft the hotfix record:

## Hotfix: [Short Description]
Date: [Date]
Severity: [S1/S2]
Reporter: [Who found it]
Status: IN PROGRESS

### Problem
[Clear description of what is broken and the player impact]

### Root Cause
[To be filled during investigation]

### Fix
[To be filled during implementation]

### Testing
[What was tested and how]

### Approvals
- [ ] Fix reviewed by lead-programmer
- [ ] Regression test passed (qa-tester)
- [ ] Release approved (producer)

### Rollback Plan
[How to revert if the fix causes new issues]

Ask: "May I write this to production/hotfixes/hotfix-[date]-[short-name].md?"

If yes, write the file, creating the directory if needed.


Phase 3: Create Hotfix Branch

Check whether this is a git repository:

Bash: git rev-parse --is-inside-work-tree 2>/dev/null

If this command fails or returns empty: note "Not a git repository — create the branch manually." and skip branch creation.

Read the full file on GitHub · 256 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed 20233b7851f5
  2. 15d ago Changed · +2 lines 829abd83c0e5
  3. 24d ago Changed · +32 lines 69ce27ea3ef4
  4. 1mo ago Changed · +41 lines · -9 tokens per session 63c0c4b7940b
  5. 1mo ago First seen · 181 lines · 35 tokens per session scan A 6d99a79bce37

Subscribe to this mod's changes

hotfix is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (27,298 stars, last pushed 5d ago), licensed MIT. It adds 26 tokens to every session and 2,966 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.