Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/frabcd/codex-ai-game-studio/hotfixnpx skills add frabcd/codex-ai-game-studio --skill hotfixgit clone --depth 1 https://github.com/frabcd/codex-ai-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/hotfix)<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/hotfix"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/hotfix.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00035 | $0.01710 |
| Opus 5 | $0.00017 | $0.00855 |
| Sonnet 5 | $0.00007 | $0.00342 |
| Haiku 4.5 | $0.00003 | $0.00171 |
Grade A, and why
hotfix scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
84% identical to hotfix — 44 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 183 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Port provenance: adapted from the pinned upstream source at
984023ddac0d5e27624f2baacde6105e45de375funder MIT; see the repository parity ledger for the exact path and blob.
Explicit invocation only: This skill should only run when the user explicitly requests it with
$ai-game-studio:hotfix. Do not auto-invoke based on context matching.
Phase 1: Assess Severity
Read the bug description or ID. Assess severity using these criteria:
- S1 (Critical): Game unplayable, data loss, security vulnerability
- S2 (Major): Significant feature broken, workaround exists
- S3 or lower: Minor issue — normal bug fix workflow applies
Confirm with the available user-input mechanism:
- Prompt: "I've assessed this as [assessed severity] — [brief rationale]. Confirm severity to proceed:"
- Options:
[A] S1 (Critical) — game unplayable, data loss, or security issue[B] S2 (Major) — significant feature broken, workaround exists[C] S3 or lower — redirect to normal bug fix workflow
If [C]: stop. Verdict: REDIRECTED — use the normal bug fix workflow for S3 and below.
Phase 2: Create Hotfix Record
Draft the hotfix record:
## Hotfix: [Short Description]
Date: [Date]
Severity: [S1/S2]
Reporter: [Who found it]
Status: IN PROGRESS
### Problem
[Clear description of what is broken and the player impact]
### Root Cause
[To be filled during investigation]
### Fix
[To be filled during implementation]
### Testing
[What was tested and how]
### Approvals
- [ ] Fix reviewed by lead-programmer
- [ ] Regression test passed (qa-tester)
- [ ] Release approved (producer)
### Rollback Plan
[How to revert if the fix causes new issues]
Ask: "May I write this to production/hotfixes/hotfix-[date]-[short-name].md?"
If yes, write the file, creating the directory if needed.
Phase 3: Create Hotfix Branch
Check whether this is a git repository:
Shell example (adapt syntax to the current platform): git rev-parse --is-inside-work-tree 2>/dev/null
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 183 lines · 35 tokens per session scan A 63743883a08a
hotfix is a skill published in the GitHub repository frabcd/codex-ai-game-studio (9 stars, last pushed 5d ago), licensed MIT. It adds 35 tokens to every session and 1,710 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 84% identical to hotfix, differing in 44 lines, and is treated as a copy.
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