hotfix

hotfix is a skill for Claude Code, Codex from frabcd/codex-ai-game-studio. It costs 35 tokens per session (1,710 once invoked), scanned A, a copy of hotfix, MIT.

An emergency workflow for fixing a critical or major game problem outside the normal sprint process. It assesses the issue, records approvals, and tracks the fix so it can also be applied to other relevant code branches.

In plain words
What is it for?
Use it for an explicitly requested urgent fix involving an unplayable game, data loss, a security problem, or a significant broken feature. It creates the associated hotfix record and branch workflow.
Why use it?
It provides a documented path when a serious problem cannot wait for the usual development cycle. It also prevents minor issues from being treated as emergencies by redirecting them to the normal fix process.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/hotfix
Any agent
npx skills add frabcd/codex-ai-game-studio --skill hotfix
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hotfix

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/hotfix.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/hotfix)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/hotfix"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/hotfix.svg" alt="Measured on agentmods" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,710 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 84% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.01710
Opus 5 $0.00017 $0.00855
Sonnet 5 $0.00007 $0.00342
Haiku 4.5 $0.00003 $0.00171

Measured 5d ago against content hash 63743883a08a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

hotfix scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

84% identical to hotfix — 44 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/ai-game-studio/skills/hotfix/SKILL.md · 183 lines

How it starts

The opening of the file, as written. The whole thing — 183 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Explicit invocation only: This skill should only run when the user explicitly requests it with $ai-game-studio:hotfix. Do not auto-invoke based on context matching.

Phase 1: Assess Severity

Read the bug description or ID. Assess severity using these criteria:

  • S1 (Critical): Game unplayable, data loss, security vulnerability
  • S2 (Major): Significant feature broken, workaround exists
  • S3 or lower: Minor issue — normal bug fix workflow applies

Confirm with the available user-input mechanism:

  • Prompt: "I've assessed this as [assessed severity] — [brief rationale]. Confirm severity to proceed:"
  • Options:
    • [A] S1 (Critical) — game unplayable, data loss, or security issue
    • [B] S2 (Major) — significant feature broken, workaround exists
    • [C] S3 or lower — redirect to normal bug fix workflow

If [C]: stop. Verdict: REDIRECTED — use the normal bug fix workflow for S3 and below.


Phase 2: Create Hotfix Record

Draft the hotfix record:

## Hotfix: [Short Description]
Date: [Date]
Severity: [S1/S2]
Reporter: [Who found it]
Status: IN PROGRESS

### Problem
[Clear description of what is broken and the player impact]

### Root Cause
[To be filled during investigation]

### Fix
[To be filled during implementation]

### Testing
[What was tested and how]

### Approvals
- [ ] Fix reviewed by lead-programmer
- [ ] Regression test passed (qa-tester)
- [ ] Release approved (producer)

### Rollback Plan
[How to revert if the fix causes new issues]

Ask: "May I write this to production/hotfixes/hotfix-[date]-[short-name].md?"

If yes, write the file, creating the directory if needed.


Phase 3: Create Hotfix Branch

Check whether this is a git repository:

Shell example (adapt syntax to the current platform): git rev-parse --is-inside-work-tree 2>/dev/null

Read the full file on GitHub · 183 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 183 lines · 35 tokens per session scan A 63743883a08a

Subscribe to this mod's changes

hotfix is a skill published in the GitHub repository frabcd/codex-ai-game-studio (9 stars, last pushed 5d ago), licensed MIT. It adds 35 tokens to every session and 1,710 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 84% identical to hotfix, differing in 44 lines, and is treated as a copy.

Related

Other skills, from other repositories

deploy-steward

Mainline deploy steward. Consumes ready PRs, owns a lease on mainline landing, refreshes PR state, updates stale branches, waits for CI and deploy gates, merges or queues one candidate at a time, and opens repair tasks for failures.

SethGammon/Citadel · 56 tokens

release

Project release helper for corezoid-ai-plugin. Prepares a new tagged release end-to-end. Use this skill whenever the user says "release", "релиз", "новый релиз", "сделай релиз", "выпусти версию", "bump version", "обновить версию", "tag a release", "/release", or anything that implies cutting a new version of this…

corezoid/corezoid-ai-plugin · 0 tokens

ship

Use when finished work needs to go out — the user says "ship it", "update docs commit and push", "commit and push", or asks "anything else we need to update?" before a release or at the end of a work session.

ucsandman/marketing-studio · 52 tokens

changelog

Record shipped work in the monthly changelog (append-only). Use when something ships or when asked "what changed", "add to changelog", "release notes", or "what shipped this month".

MedAdemBHA/docflow · 43 tokens

codexkit-repository-maintenance

Use when maintaining or improving the GameStudio-CodexKIT source repository, including CI, governance, catalog, generators, adapters, packaging, documentation, versioning, or release readiness.

hoatv2211/GameStudio-CodexKIT · 45 tokens

scribe

Route mechanical git prose — commit messages, PR titles/bodies, release notes, changelog entries — to the cheapest healthy model (free local ollama first) instead of burning main-session tokens. Use whenever the user asks to commit, open a PR, cut a release, or write a changelog and the prose can be drafted from the…

kimmingul/xllm · 90 tokens