webgl-expert

webgl-expert is a skill for Claude Code, Codex from ronnycoding/.claude. It costs 87 tokens per session (3,776 once invoked), scanned A, original, no licence file.

A coding guide for WebGL, the browser API for drawing 2D and 3D graphics with a computer’s graphics processor. It covers shaders, which are small programs that control how graphics are drawn, along with textures, buffers, and canvas rendering.

In plain words
What is it for?
Use it for WebGL and canvas work, GLSL shader development, 3D graphics, GPU programming, and rendering performance improvements.
Why use it?
It helps when WebGL concepts or graphics performance make a project difficult to understand or improve.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ronnycoding/.claude/webgl-expert
Any agent
npx skills add ronnycoding/.claude --skill webgl-expert
Clone the repo
git clone --depth 1 https://github.com/ronnycoding/.claude

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for webgl-expert

README.md
[![agentmods](https://agentmods.dev/badge/skills/ronnycoding/.claude/webgl-expert.svg)](https://agentmods.dev/skills/ronnycoding/.claude/webgl-expert)
Your own site
<a href="https://agentmods.dev/skills/ronnycoding/.claude/webgl-expert"><img src="https://agentmods.dev/badge/skills/ronnycoding/.claude/webgl-expert.svg" alt="Measured on agentmods" height="20"></a>
Per session 87 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,776 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00087 $0.03776
Opus 5 $0.00044 $0.01888
Sonnet 5 $0.00017 $0.00755
Haiku 4.5 $0.00009 $0.00378

Measured 6d ago against content hash abcefa547df9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

webgl-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/webgl-expert/SKILL.md · 481 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 481 lines · 87 tokens per session scan A abcefa547df9

Subscribe to this mod's changes

webgl-expert is a skill published in the GitHub repository ronnycoding/.claude (20 stars, last pushed 2mo ago), with no licence file. It adds 87 tokens to every session and 3,776 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

worker-visualizer

A real-time data/particle/simulation visualizer whose heavy compute runs in a Web Worker (off the main thread), optionally sharing memory with the UI via SharedArrayBuffer, and renders to a canvas at 60fps. Produced as a single self-contained index.html. Use when the brief asks for a "web worker", "simulation"…

nexu-io/open-design · 123 tokens

react-three-fiber

React Three Fiber 3D renderer for json-render. Use when working with @json-render/react-three-fiber, building 3D scenes from JSON specs, rendering meshes/lights/models/environments, or integrating Three.js with json-render catalogs.

vercel-labs/json-render · 54 tokens

matterjs

Use when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.

MengTo/Skills · 39 tokens

vgpu

Build, debug, test, and optimize WebGPU projects using vgpu, its CLI, or @vgpu packages. Use for vgpu API questions, WGSL workflows, browser or Node rendering, integrations, testing, and performance work.

vercel-labs/vgpu · 51 tokens

threejs-game-director

Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs- skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for build-a-game, upgrade, polish, premium, AAA, high-fidelity, showcase, from-scratch, endless runner…

majidmanzarpour/threejs-game-skills · 86 tokens

build-game-map-editor

Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or…

MengTo/Skills · 111 tokens