Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add rudybear/renderdoc-skill --skill renderdoc-gpu-debuggit clone --depth 1 https://github.com/rudybear/renderdoc-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/rudybear/renderdoc-skill/renderdoc-gpu-debug)<a href="https://agentmods.dev/skills/rudybear/renderdoc-skill/renderdoc-gpu-debug"><img src="https://agentmods.dev/badge/skills/rudybear/renderdoc-skill/renderdoc-gpu-debug/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/rudybear/renderdoc-skill/renderdoc-gpu-debug"><img src="https://agentmods.dev/badge/skills/rudybear/renderdoc-skill/renderdoc-gpu-debug.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00200 | $0.04221 |
| Opus 5.5 | $0.00080 | $0.01688 |
| Sonnet 5.5 | $0.00040 | $0.00844 |
| Haiku 4.5 | $0.00020 | $0.00422 |
Grade A, and why
renderdoc-gpu-debug scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 504 lines — stays where its author put it; the contents beside it link to each section on GitHub.
RenderDoc GPU Debugging Skill
Overview
This skill enables GPU frame capture, inspection, and debugging using rdc-cli, a 66-command CLI wrapping RenderDoc's Python API. It works with Vulkan, D3D11, D3D12, and OpenGL applications.
Prerequisites
Before any GPU debugging, verify the environment:
rdc doctor
All checks should pass. If rdc doctor fails, check:
RENDERDOC_PYTHON_PATHis set to the directory containingrenderdoc.pydrenderdoc.dllis in the same directory asrenderdoc.pydrenderdoccmd.exeis on PATH or in the module directory
1. Session Lifecycle
Every inspection session follows open-work-close:
rdc open path/to/capture.rdc # Start daemon, load capture
# ... inspection commands ...
rdc close # Release resources, stop daemon
Check session state with rdc status. Only one capture can be open per session (use --session name for parallel sessions).
IMPORTANT: Always close sessions when done. Leaked daemon processes consume GPU memory.
2. Capture Workflow
Capture from an executable
rdc capture -o output.rdc -- /path/to/app [app-args...]
Key options:
-o, --output: Output .rdc file path--frame N: Capture frame N (default: first presented frame)--timeout S: Capture timeout in seconds (default: 60)--api-validation: Enable API validation layer--ref-all-resources: Reference all resources (larger capture, more complete)--wait-for-exit: Wait for the app to exit after capture
CWD matters
Many applications resolve assets relative to CWD. Always set CWD appropriately:
cd /path/to/app/root && rdc capture -o /output/path/capture.rdc -- ./app
For lux-playground specifically:
cd D:/shaderlang && python D:/renderdoc/capture_frame.py
Vulkan layer requirement
For Vulkan apps, the RenderDoc Vulkan layer must be registered:
- Registry:
HKCU\SOFTWARE\Khronos\Vulkan\ImplicitLayersmust containD:\renderdoc\module\renderdoc.json(DWORD 0) - Environment:
ENABLE_VULKAN_RENDERDOC_CAPTURE=1must be set
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 504 lines · 200 tokens per session scan A c6f2f983ecb5
renderdoc-gpu-debug is a skill published in the GitHub repository rudybear/renderdoc-skill (214 stars, last pushed 7mo ago), licensed MIT. It adds 200 tokens to every session and 4,221 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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