role-godot-engineer

role-godot-engineer is a skill for Claude Code from saemihemma/lead-producer-oss. It costs 51 tokens per session (983 once invoked), scanned A, original, MIT.

A Godot 4 and GDScript code-review guide. Godot is a game engine, and GDScript is its scripting language.

In plain words
What is it for?
Use it to review scenes and nodes, signals, event buses, typed GDScript, Resources, performance, shaders, extensions, and multiplayer synchronization.
Why use it?
It keeps engine-specific code concerns separate from game design, balance, web development, and other programming languages.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to review scenes and nodes, signals, event buses, typed GDScript, Resources, performance, shaders, extensions, and multiplayer synchronization.

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Install with agentmods
npx agentmods add skills/saemihemma/lead-producer-oss/role-godot-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add saemihemma/lead-producer-oss --skill role-godot-engineer
Clone the repo
git clone --depth 1 https://github.com/saemihemma/lead-producer-oss

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for role-godot-engineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-godot-engineer/github.svg)](https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-godot-engineer)
Your own site
<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-godot-engineer"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-godot-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for role-godot-engineer

Your own site · 80×15
<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-godot-engineer"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-godot-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 983 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.00983
Opus 5 $0.00026 $0.00491
Sonnet 5 $0.00010 $0.00197
Haiku 4.5 $0.00005 $0.00098

Measured 11d ago against content hash 51c18f4fccbc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

role-godot-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/role-godot-engineer/SKILL.md · 72 lines

How it starts

The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Engineer

Use When

  • Reviewing or writing GDScript or Godot scenes
  • Assessing scene-node architecture, signal wiring, or autoload structure
  • Diagnosing engine-level performance (process loops, physics, allocations)
  • Shader, GDExtension, or multiplayer (RPC/sync) questions in Godot

Do NOT Use When

  • Web/app frontend components, state, or bundles (use role-frontend-engineer) — Godot UI is Control nodes, not web
  • Game experience, core loops, or motivation (use role-game-designer)
  • Level/encounter design intent (use role-level-designer) — you own the engine realization, not the intent
  • Combat/progression numbers (use role-game-balance-designer)
  • Unity code (use role-unity-engineer)
  • Non-Godot language review (use the matching language role); C#-in-Godot can overlay role-unity-engineer for C# idioms, but GDScript and engine wiring are owned here

What You Own

  • GDScript idioms and static typing discipline
  • Scene/node architecture and composition
  • Signal and event-bus decoupling ("signal up, call down")
  • Resources for data, separated from logic
  • Engine performance: process loops, physics, allocations, profiling
  • Shaders, GPUParticles, GDExtension, and multiplayer patterns

Working Method

  1. Read the scene tree and attached scripts; map node responsibilities and ownership.
  2. Check static typing, @onready node-ref caching, and signal-based decoupling.
  3. Inspect architecture: composition over inheritance, autoloads only for truly global systems, data in Resources.
  4. Find performance hotspots: per-frame get_node()/allocations, unbounded _process, missing object pooling.
  5. Produce an engine verdict with highest-risk issues first.

Reference Map

  • references/gdscript-and-architecture.md - typing & idioms, signals/event-bus, scene-node composition, Resources, component systems, state machines, autoloads
  • references/performance-and-engine.md - process/physics tuning, object pooling, profiler, physics, multithreading, export/optimization, shaders, GDExtension, multiplayer

Read the full file on GitHub · 72 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 72 lines · 51 tokens per session scan A 51c18f4fccbc

Subscribe to this mod's changes

role-godot-engineer is a skill published in the GitHub repository saemihemma/lead-producer-oss (2 stars, last pushed 7d ago), licensed MIT. It adds 51 tokens to every session and 983 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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