Claude-Code-Game-Master: Skill for Claude Code

.claude/skills/gm-combat/SKILL.md

gm-combat is a skill for Claude Code from Sstobo/Claude-Code-Game-Master. It costs 74 tokens per session (836 once invoked), scanned A, original, no licence file.

A combat-rules aid for Dungeons & Dragons 5th Edition, a tabletop role-playing game. It handles turn order, attacks, damage, combat modifiers, experience awards, and death-saving rolls.

In plain words
What is it for?
Starting combat, managing initiative, resolving attacks and damage, applying modifiers, awarding experience, and handling death saves.
Why use it?
It helps resolve fights consistently by keeping track of the rules and combat state. It also distinguishes D&D rules from other game systems.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is Sstobo/Claude-Code-Game-Master's own configuration. It tells Claude Code how to work on Claude-Code-Game-Master itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Claude-Code-Game-Master configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Sstobo/Claude-Code-Game-Master. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/skills/gm-combat/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Sstobo/Claude-Code-Game-Master

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gm-combat

README.md
[![agentmods](https://agentmods.dev/badge/skills/sstobo/claude-code-game-master/gm-combat/github.svg)](https://agentmods.dev/skills/sstobo/claude-code-game-master/gm-combat)
Your own site
<a href="https://agentmods.dev/skills/sstobo/claude-code-game-master/gm-combat"><img src="https://agentmods.dev/badge/skills/sstobo/claude-code-game-master/gm-combat/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gm-combat

Your own site · 80×15
<a href="https://agentmods.dev/skills/sstobo/claude-code-game-master/gm-combat"><img src="https://agentmods.dev/badge/skills/sstobo/claude-code-game-master/gm-combat.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 836 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.00836
Opus 5.5 $0.00030 $0.00334
Sonnet 5.5 $0.00015 $0.00167
Haiku 4.5 $0.00007 $0.00084

Measured 2mo ago against content hash 6937a8b4722b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

gm-combat scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/gm-combat/SKILL.md · 39 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 39 lines · 74 tokens per session scan A 6937a8b4722b

Subscribe to this mod's changes

gm-combat is a skill published in the GitHub repository Sstobo/Claude-Code-Game-Master (161 stars, last pushed 2mo ago), with no licence file. It adds 74 tokens to every session and 836 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

gm-combat compared with skills from other repositories

gm-combat next to 6 skills from other repositories
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gm-combatSstobo/Claude-Code-Game-MasterSkill1612mo agononeA74Claude Code
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rpgmaker-mv-mcpDiegoLopez0208/RpgMakerMVUltimate-MCPSkill3025d agoMITA139Claude Code, Codex
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flame-systemsmiles990/claude-software-skillsSkill269mo agoMITA30Claude Code
rpgellmos-ai/skillsSkill93d agoMITA23Claude Code, Codex