steam-launch-forecast

steam-launch-forecast is a skill for Claude Code, Codex from Sttrevens/4dgames-skills. It costs 41 tokens per session (914 once invoked), scanned A, original, MIT.

A research workflow for forecasting how a game may perform on Steam, the PC game store and community platform. It uses information such as wishlists, price, release timing, comparable games, regions, and launch signals.

In plain words
What is it for?
Preparing a Steam launch forecast, estimating sales from wishlist counts, comparing similar games, reviewing regional demand, or assessing market signals.
Why use it?
It provides a consistent way to judge likely first-week or first-month results and separates advance forecasts from analyses made after launch.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Preparing a Steam launch forecast, estimating sales from wishlist counts, comparing similar games, reviewing regional demand, or assessing market signals.

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Install with agentmods
npx agentmods add skills/sttrevens/4dgames-skills/steam-launch-forecast
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Sttrevens/4dgames-skills --skill steam-launch-forecast
Clone the repo
git clone --depth 1 https://github.com/Sttrevens/4dgames-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for steam-launch-forecast

README.md
[![agentmods](https://agentmods.dev/badge/skills/sttrevens/4dgames-skills/steam-launch-forecast/github.svg)](https://agentmods.dev/skills/sttrevens/4dgames-skills/steam-launch-forecast)
Your own site
<a href="https://agentmods.dev/skills/sttrevens/4dgames-skills/steam-launch-forecast"><img src="https://agentmods.dev/badge/skills/sttrevens/4dgames-skills/steam-launch-forecast/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for steam-launch-forecast

Your own site · 80×15
<a href="https://agentmods.dev/skills/sttrevens/4dgames-skills/steam-launch-forecast"><img src="https://agentmods.dev/badge/skills/sttrevens/4dgames-skills/steam-launch-forecast.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 914 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.00914
Opus 5.5 $0.00016 $0.00366
Sonnet 5.5 $0.00008 $0.00183
Haiku 4.5 $0.00004 $0.00091

Measured 2mo ago against content hash b9f88e7d2d0b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

steam-launch-forecast scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

The scan reads SKILL.md. This mod also ships 1 executable file (tests/public-contract.test.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/steam-launch-forecast/SKILL.md · 101 lines

How it starts

The opening of the file, as written. The whole thing — 101 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Steam Launch Forecast

Use this skill to produce a market-research style forecast for Steam launch performance. It is strongest when the user provides a Steam page, wishlist count, launch date, price, publisher, social links, trailer data, or a list of comparable games.

Workflow

  1. Parse the target game or game set.
    • Names, release dates, prices, wishlist counts, publishers, regions, notes.
    • Treat relative dates using the current date and verify fast-moving data online.
  2. Set the forecast boundary before interpreting signals.
    • Declare Forecast mode: blind_prelaunch, retrospective_backcast, or post_launch_nowcast.
    • Record a Knowledge cutoff: the latest instant at which a permitted input was public or available. Only blind_prelaunch is eligible to be described or scored as a blind forecast.
    • A date-only source captured on release day is not blind-prelaunch evidence unless its order relative to the release is demonstrated with a timestamp and IANA time zone.
  3. Build a game profile.
    • Genre, tags, production scale, IP status, localization, demo/Next Fest history, publisher credibility, and main audience regions.
  4. Collect permitted signals.
    • Steam page, SteamDB followers, wishlist rank when visible, discussions, reviews/CCU if released, launch discount, supported languages.
    • YouTube, Bilibili, Reddit, Discord, creator coverage, press, and community heat when relevant.
    • Mark each material input as verified, provisional, unverified, or disputed; exclude disputed inputs from the estimate.
    • In blind_prelaunch mode, do not use post-launch reviews, CCU, sales, or any signal published after the knowledge cutoff.
  5. Build a dynamic comparable set.
    • Use 3-7 recent comparables, preferably within 6-24 months.
    • Match genre, price, scale, audience region, visibility path, and launch condition.
  6. Model the funnel.
    • Wishlists are an input, not the answer.
    • Adjust by wishlist freshness, genre conversion, price, review risk, Steam visibility, creator coverage, localization, and regional split.
    • If calculating first-week units / prelaunch wishlist snapshot, call it a snapshot-normalized sales ratio, not cohort conversion.
  7. Output a forecast.

Read the full file on GitHub · 101 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 101 lines · 41 tokens per session scan A b9f88e7d2d0b

Subscribe to this mod's changes

steam-launch-forecast is a skill published in the GitHub repository Sttrevens/4dgames-skills (4 stars, last pushed 3mo ago), licensed MIT. It adds 41 tokens to every session and 914 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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