Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add sumo1/AI-GAME-COOL --skill math-adventuregit clone --depth 1 https://github.com/sumo1/AI-GAME-COOLWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sumo1/ai-game-cool/math-adventure)<a href="https://agentmods.dev/skills/sumo1/ai-game-cool/math-adventure"><img src="https://agentmods.dev/badge/skills/sumo1/ai-game-cool/math-adventure/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sumo1/ai-game-cool/math-adventure"><img src="https://agentmods.dev/badge/skills/sumo1/ai-game-cool/math-adventure.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00039 | $0.00479 |
| Opus 5.5 | $0.00016 | $0.00192 |
| Sonnet 5.5 | $0.00008 | $0.00096 |
| Haiku 4.5 | $0.00004 | $0.00048 |
Grade A, and why
math-adventure scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
数学冒险
10 以内加减法互动游戏,包含计分系统和进度反馈。
何时使用
用户提到数学、加法、减法、算术、计算、口算等关键词时激活此 Skill。
生成步骤
- 根据年龄段确定数值范围(4-6 岁: 1-10, 6-8 岁: 1-20)
- 参考
assets/template.html的 HTML 结构和交互模式 - 根据用户需求调整:
- 数学运算类型(加/减/乘/除)
- 难度递进方式(固定/渐进/随机)
- 视觉主题(可更换颜色方案和装饰元素)
- 题目数量和时间限制
- 调用 generateGame 生成完整 HTML
- 调用 evaluateGame 检查质量
评估重点
- 每道题的答案必须算术正确
- 答对/答错必须有明确的视觉和文字反馈
- 必须有计分系统且分数正确累计
- 题目必须随机生成(非固定题库)
- 难度应随答对次数递进
- 游戏区域内所有元素在可见范围内
- 必须有鼓励性的结束语
常见问题
- 答案计算错误 → 检查 JS 算术逻辑,确保使用 parseInt() 而非字符串拼接,验证运算符与期望结果一致
- 难度不递进 → 检查题目生成函数,确保数值范围随答对次数递增
- 计分不更新 → 确保 score 变量在答题正确时递增,且 DOM 中显示分数的元素实时更新
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 45 lines · 39 tokens per session scan A 85b544938663
math-adventure is a skill published in the GitHub repository sumo1/AI-GAME-COOL (6 stars, last pushed 5mo ago), licensed Apache-2.0. It adds 39 tokens to every session and 479 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
gentleman-trainer
Vim Trainer RPG system patterns for Gentleman.Dots. Trigger: When editing files in installer/internal/tui/trainer/, adding exercises, modules, or game mechanics.
game-builder
Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.
ags-3d-game-shaders-for-beginners
This project is a step-by-step tutorial on implementing 3D game rendering techniques and shader effects. It covers SSAO, bloom, normal mapping, shadow mapping, fog, depth of field, motion blur, screen.
chags
Use when building or extending CHAGS (Chinese Historical Anecdotes Game Series): each Chinese historical anecdote is one small kids game built with Phaser 4.2 inside a Vue 3.5 + Pinia shell (TypeScript 5.9.3, Vite 8, pnpm workspace, zh/en bilingual). Covers the GameModule/GameContext contract, gameplay template…
teach-me
Teach the user to build browser games themselves across sessions, by building real games together. Not for building a game for them.
hr-game-development
Help HR and recruiting teams hire and assess game development candidates across engineering, design, and art disciplines. Use when asked to write a game developer job description, create a gameplay engineer interview, assess a game designers portfolio, build a game studio leveling framework, or similar…