Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add TabooHarmony/roblox-brain --skill roblox-luau-typesgit clone --depth 1 https://github.com/TabooHarmony/roblox-brainWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-luau-types)<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-luau-types"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-luau-types/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-luau-types"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-luau-types.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00035 | $0.00711 |
| Opus 5 | $0.00017 | $0.00356 |
| Sonnet 5 | $0.00007 | $0.00142 |
| Haiku 4.5 | $0.00003 | $0.00071 |
Grade A, and why
roblox-luau-types scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 63 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Luau Type System
When to Load
Load for Luau type system work: annotations, generics, union types, type narrowing, sealed/unsealed tables, strictness modes (--!strict vs --!nonstrict), module type exports, and metatable-backed object typing. For syntax questions, use roblox-luau-core. For OOP/async/modules, use roblox-luau-patterns.
Quick Reference
Strictness: Use --!strict for maintained code, --!nonstrict while transitioning, and --!nocheck only for legacy/generated code. Project settings and directives select the mode; do not assume one global default.
Inference philosophy: Infer first, annotate boundaries (params, returns, exports). Don't annotate every local. Noise hides signal.
Sealed vs unsealed tables:
local t = {} -- unsealed: can add fields
t.x = 1 -- OK
local t: {x: number} = {x=1} -- sealed: no new fields
t.y = 2 -- ERROR
Build tables fully before annotating. Passing/returning seals them.
Unions & tagged unions:
local id: string | number = "abc"
type State<T> = {kind:"loading"} | {kind:"ready", value:T} | {kind:"fail", msg:string}
-- Discriminate: if state.kind == "ready" then state.value is narrowed
Narrowing:
if typeof(value) == "string" then
print(string.upper(value)) -- primitive narrowing
end
if instance:IsA("BasePart") then
print(instance.Position) -- Instance narrowing
end
assert(optionalValue, "missing") -- non-nil narrowing
Generics: Use when input→output type matters. function first<T>(list: {T}): T?. Generic aliases: type Result<T> = {success: boolean, value: T?}. Never replace with any.
Type exports: export type Foo = {...} at module boundary. Consumers use require + Types.Foo.
Object typing: export type Counter = typeof(setmetatable({} :: CounterData, Counter)) for precise self.
Casts (::): Precision tool to narrow overly generic inference, never to hide errors.
Write types you can trust: annotations are contracts for the compiler, not proof of runtime validity. Trust boundaries (remotes, DataStores, HttpService, attributes) still get runtime checks even when everything is annotated; inside a trusted boundary, let types carry the load instead of re-checking every call.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 63 lines · 35 tokens per session scan A 41e00c4fd188
roblox-luau-types is a skill published in the GitHub repository TabooHarmony/roblox-brain (42 stars, last pushed 5d ago), licensed MIT. It adds 35 tokens to every session and 711 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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